<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-29729545</id><updated>2011-09-04T15:24:46.232-06:00</updated><title type='text'>Video Game Addiction: Leaving Virtuality</title><subtitle type='html'>This blog page was designed to provide gamers and parents of gamers with an open forum to discuss gaming issues and concerns that they might have. Anyone is invited to post responses and ask questions, but I would ask that individuals who might not agree do so in a mature manner.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-29729545.post-115319410365090840</id><published>2006-07-17T21:33:00.000-06:00</published><updated>2006-07-17T21:41:43.666-06:00</updated><title type='text'>Conquered RPG's: 20 Years of Virtuality</title><content type='html'>&lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;The following is a compilation of every RPG that I’ve ever finished in completion, which took me approximately 20 years to finish.&lt;span style=""&gt;  &lt;/span&gt;While this is not an attempt to brag or exude a prideful demeanor, it does show that I have experience with gaming.&lt;span style=""&gt;  &lt;/span&gt;In part this list is meant to show just how much gaming I accomplished, but also to establish my credibility with you all so that you realize I’m discussing a topic that I know quite intimately.&lt;span style=""&gt;  &lt;/span&gt;Many of you will recognize a number of these titles, while some of them may be unfamiliar to you.&lt;span style=""&gt;  &lt;/span&gt;As a side note, some of these games are more categorized as “Action RPG’s,” but all of them were more or less RPG’s as we define them.&lt;span style=""&gt;  &lt;/span&gt;Without further garrulousness then, have at it!!&lt;/span&gt;&lt;/p&gt;  &lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;NES&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ol style="margin-top: 0in; font-family: lucida grande;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Dragon      Warrior &lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Dragon      Warrior II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Dragon      Warrior III&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Dragon      Warrior IV&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Destiny      of Emperor&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;The      Legend of Zelda&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Ultima      I: Exodus&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Wizardry      II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Zelda      II: The Adventures of Link&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;Turbo Graphics 16&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;    &lt;ol style="margin-top: 0in; font-family: lucida grande;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Order      of the Griffon&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;Super NES&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ol style="margin-top: 0in; font-family: lucida grande;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Actraiser&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Breath      of Fire &lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Breath      of Fire II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Chrono      Trigger&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Eye of      the Beholder&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy II (US)&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy III (US)&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Illusion      of Gaia&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Lord      of the Rings: Volume I&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Lufia&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Lufia      II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Secret      of Mana&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Shadow      Run&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Soul      Blazer&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Super      Metroid&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Zelda:      A Link to the Past&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;7&lt;sup&gt;th&lt;/sup&gt;      Saga&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;Playstation&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ol style="margin-top: 0in; font-family: lucida grande;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Castlevania:      Symphony of the Night&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Chrono      Cross&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Blood      Omen: Legacy of Kain&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Breath      of Fire III&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Breath      of Fire IV&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Dragon      Warrior VII&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy Chronicles&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy Anthology&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy VII &lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy VIII&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy IX&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy Tactics&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy: Mystic Quest&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Grandia&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Legend      of Dragoon&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Legend      of Mana&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Persona&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Persona      II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Saga      Frontier&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Saga      Frontier II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Soul      Reaver&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Star&lt;/st1:PlaceName&gt; &lt;st1:placetype st="on"&gt;Ocean&lt;/st1:PlaceType&gt;&lt;/st1:place&gt;: 2&lt;sup&gt;nd&lt;/sup&gt; Story&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Suikoden      &lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Suikoden      II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Tales      of Destiny &lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Tales      of Destiny II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Valkyrie      Profile&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Wild      Arms&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Wild      Arms II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Xenogears&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;Playstation 2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;    &lt;ol style="margin-top: 0in; font-family: lucida grande;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Baldur’s      Gate: Dark &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Alliance&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Baldur’s      Gate: Dark Alliance II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Blood      Omen: Legacy of Kain II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Breath      of Fire: Dragon Quarter&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Chaos      Legion&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Devil      May Cry&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Devil      May Cry II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Dynasty      Warriors III&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Excalibur&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy X&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy X2&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Forever&lt;/st1:PlaceName&gt; &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:PlaceType&gt;&lt;/st1:place&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Grandia      II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Grandia      Extreme&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Lord      of the Rings: The &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Two&lt;/st1:PlaceName&gt;       &lt;st1:placetype st="on"&gt;Towers&lt;/st1:PlaceType&gt;&lt;/st1:place&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Lord      of the Rings: The Return of the King&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Rygar &lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Shadow      Hearts&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Soul      Reaver II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Star      Ocean III: Till the End of Time&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Suikoden      III&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Wild      Arms III&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Xenosaga:      Part I&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;.Hack      I: Infection&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;.Hack      II: Mutation&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;.Hack      III: Outbreak&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;.Hack      IV: Quarantine&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;On-Line&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ol style="margin-top: 0in; font-family: lucida grande;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Final      Fantasy XI Online&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;World      of Warcraft &lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;b style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;PC&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ol style="margin-top: 0in; font-family: lucida grande;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Diablo      II&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Septerra      Core&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Wizardry      VII: Crusaders of the Dark Savant&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;  &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 14pt;"&gt;Total Games Played&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;-&lt;u&gt;&lt;span style="color: red;"&gt;90 games played over 20 years at an average of 60 hours (World of Warcraft was more like 400 hours) a piece equals about 5,750 hours of game play.&lt;span style=""&gt;  &lt;/span&gt;This does not include game research, strategizing with Word and Excel documents, or time spent reading game guides or manuals when needed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;-&lt;u&gt;&lt;span style="color: red;"&gt;To put this into perspective, if I was to have played these 5,750 hours straight without stopping, it would equate to 239.6 days of continual game play at 24 hours/day without a break.&lt;span style=""&gt;  &lt;/span&gt;I figure that we could add in another 300 hours worth of strategizing and planning on top of this figure (a very liberal estimate at that), thus bringing our figure up to about 252 days.&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="color: red;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115319410365090840?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115319410365090840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115319410365090840' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319410365090840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319410365090840'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/conquered-rpgs-20-years-of-virtuality.html' title='Conquered RPG&apos;s: 20 Years of Virtuality'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115319314968030262</id><published>2006-07-17T21:23:00.000-06:00</published><updated>2006-07-17T21:26:41.746-06:00</updated><title type='text'>Letter to Kurt and Olivia Bruner</title><content type='html'>&lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;June 15, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;Alright, let’s take a look at Chapter 4 of &lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);font-size:130%;" &gt;Playstation Nation&lt;/span&gt;&lt;span style="font-size:130%;"&gt; and go through the numerous things that I noticed could be expounded upon or I related to.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Those driving forces were of course good, so lets take a look at them real quick:&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;      &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-left: 1in; text-indent: -0.25in; font-family: lucida grande;font-family:georgia;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-size:130%;" &gt;·&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:130%;"&gt;Beating the Game: It’s all about following through, finishing what you start and taking things through their natural course.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I think that these attributes I just described go hand-in-hand with being a man/woman of your word, but would probably be more vital in real life situations rather than justification for playing a game (I used these frequently in justifying my extensive gaming sessions).&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-left: 1in; text-indent: -0.25in; font-family: lucida grande;font-family:georgia;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-size:130%;" &gt;·&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:130%;"&gt;Competition: You wouldn’t believe the bragging rights and status that comes with games; not to mention the feelings of affirmation that come with others asking you for help with their game.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I used to visit sites where people would write their own RPG game walkthroughs and strategy guides and hidden level guides, and the individuals that wrote them were the authorities on their specific topics, so they always had people e-mailing them or asking questions.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I liked when I could suggest different courses of action and have people asking me what the best character setup was. It felt good to “feel” important.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-left: 1in; text-indent: -0.25in; font-family: lucida grande;font-family:georgia;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-size:130%;" &gt;·&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:130%;"&gt;Mastery: Much like the first driving force, if you are going to do something, than do it all the way.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I was the type of person that wanted to not only finish the game, but I wanted my character or party of characters to be a virtual killing machine that could literally take anything out in the game.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;If there were special games that would net secret or epic items then I would spend days attempting to obtain them; if there were numerous bonus dungeons then I would hit them all to test my mettle and see just how much all my hard work and hours had really accomplished.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-left: 1in; text-indent: -0.25in; font-family: lucida grande;font-family:georgia;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-size:130%;" &gt;·&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:130%;"&gt;Exploration: This is of course the only way to complete a game, but also one of the most time consuming things that one must go through. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-left: 1in; text-indent: -0.25in; font-family: lucida grande;font-family:georgia;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-size:130%;" &gt;·&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:130%;"&gt;High Score: RPG’s have a number of “mini games” that allow you to obtain some of the most helpful and powerful items/weapons/armor in a game, and are thus made to be fun and very challenging.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;People will write 20-50 page strategy guides on how best to obtain all the items, which could take you literally days to complete.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-left: 1in; text-indent: -0.25in; font-family: lucida grande;font-family:georgia;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-size:130%;" &gt;·&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:130%;"&gt;Story-driven Role Play: People play them for a number of reasons, and like you stated, people want to know what is going to happen.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I’ve watched the storylines get more and more in-depth over the years, and getting to watch that story play out is what keeps you coming back.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Also, those FMV’s add a great deal of enjoyment as they provide great graphics and sound, but continue to develop the storyline.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-left: 1in; text-indent: -0.25in; font-family: lucida grande;font-family:georgia;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=";font-size:130%;" &gt;·&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:130%;"&gt;Relationships: Well, being member of the gaming community entails some level of relationship-building, because you will inevitably get to know others that share a common interest with you.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;One of the things that my wife didn’t like was the online options i.e. (World of Warcraft) to join groups of people that I could constantly chat with on an instant message system within the game.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While this was a vital tool for collaborative efforts amongst party members, I think that the open nature of that chat session bothered her, because I could literally spend hours talking with these people on a regular basis.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Conversations were commonly aimed at game-related subjects, but there’s always the regularized chatting about other subjects outside the game, and I think that’s the part that bothered her.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Traditional game consoles are now building this option into their systems, thereby giving the PC industry some competition, while also giving their customers more options.&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;I distinctly remember the section where you mentioned that games can become a replacement for real life, and I think that is can be true.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While the majority of gamers realize that games are simply “games,” there are those that more than likely use them to fill a void in their life.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Since games provide a virtual landscape where we can do the impossible, the attraction is there for people to become addicted to this.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Like I mentioned in my first month’s journalizing, one of the benefits of gaming for me was being able to explore castles, caves, kill vile creatures and save the world from utter destruction.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While I never used this myself to fill the void or replace things that I couldn’t do in real life, I think that some people use games to substitute for the lack of excitement or potential that they might have.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;What they don’t realize is that potential has to be developed, and playing games won’t develop potential allowing us to truly face real life issues.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;With this in mind, you also mentioned the fact that people play because they want to live out that idealism of being a hero; of being someone special or unique that can do amazing things.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;However, life isn’t about being a hero in the sense of saving the world or destroying an invading army of orcs and trolls.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;The hero that we envision is simply living life, doing the right thing, safeguarding our families and living for others.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Those are the type of people that achieve notoriety, not the person sitting in front of the television for hours each day, and while many people don’t aspire to heroism anyway, they could at least be trying to make a difference in their sphere of influence.&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;On the other hand, I can understand people who want to partly buy into being a part of something that they in all reality can’t, because there is some level of excitement in that.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;When it becomes dangerous is when we use this to substitute for real life and begin blowing off obligations, friends and family in the pursuit of virtual fulfillment.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Some of the people interviewed in your book mentioned that one thing they liked about games was that no one judged them and they found respect in gaming that they otherwise didn’t receive in their real lives.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;One thing I’ve learned over the years is that people will look for ways to obtain affirmation, respect and positive reinforcement, and if they have to do so through a virtual medium where their job, grades in school, physical makeup, income or reputation are unknown and irrelevant, then they will do it.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;However, like I stated before, playing games isn’t going to change those things in their real lives either, and that time spent gaming could be used in pursuit of obtaining an education, searching for that better job, improving physical fitness or developing concrete and established relationships.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;In Chapter 5 you mention that games also don’t require any level of risk or sacrifice, which sort of goes together with the growing movement toward immediate gratification and wanting everything now.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In games you can fail, but those failures rarely have permanent impacts on the game.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While I might miss obtaining a really good item in a game if I don’t find it or don’t finish a mini game, I do have the save function available, which means that I can always start over again.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;The only risk or requirement of gaming then is our dedication to completing them, the money to purchase them and the numerous hours of time they take to work through.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In real life we might not get a second chance at doing something, and our inability or willingness to act or do something right can have everlasting consequences.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In gaming we can complete in hours what it would take a real person a lifetime to finish, so this idea that things come easy can be disconcerting when people realize that real life forces us to really give of ourselves and make tough decisions in order to accomplish a desired outcome.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While I think that most gamers have a sense of this and recognize that real life isn’t the same as virtual life, I think that it does bring up some interesting points of discussion.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Lastly, in Chapter 6 discuss the fact that people use games as a form of escapism, and I think that there are those who use it for such a reason, but I think that a good number of people primarily games due to those driving forces from Chapter 4.  Most people’s intention of gaming is for the aspect of enjoyment and challenge, and while it could become a way to circumnavigate dealing with real life, I think that people at least “start” with the basic mindset of simply having fun.  Whether the reasons for playing eventually change, or the gaming becomes an unhealthy pastime, I think that the reasons people play games is quite relevant.  Much like one’s justification for drinking is vitally important in determining whether it’s healthy or unhealthy (or could potentially become so in the future), I think that gaming can be viewed in the same manner.  However, whether the reason for playing is harmless or of concern, the potential does exist for those people spending the majority of their time playing games to lose out in the experience of real life.  It’s hard to learn about being a man if you’ve never had to really deal with situations or consequences that would make you a man.&lt;/span&gt;&lt;span style=";font-size:130%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115319314968030262?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115319314968030262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115319314968030262' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319314968030262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319314968030262'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/letter-to-kurt-and-olivia-bruner_17.html' title='Letter to Kurt and Olivia Bruner'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115319294335049246</id><published>2006-07-17T21:20:00.000-06:00</published><updated>2006-07-17T21:23:04.450-06:00</updated><title type='text'>Letter to Kurt and Olivia Bruner</title><content type='html'>&lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;June 13, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;Dear Kurt and Olivia,&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, I’ve read the first 3 chapters of the book &lt;span style="font-weight: bold; color: rgb(204, 0, 0); font-style: italic;"&gt;Playstation Nation&lt;/span&gt;, and I must say that it is an enjoyable read.&lt;span style=""&gt;  &lt;/span&gt;I think that you’ve captured the concern of parents that have children gaming on a regularized basis, but you’ve also given both the parents and gamers something to think about with all the professional references and medical studies.&lt;span style=""&gt;  &lt;/span&gt;This validates your main points and lends a great deal of credibility to your overarching theme.&lt;span style=""&gt;  &lt;/span&gt;Since I’ve been thinking about beginning something of a book (as soon as Kurt and I can sort of hash that out), I think that the hardest mental obstacle for me will be attempting not to really anger the gaming community, and I think that it’s all how you present the information.&lt;span style=""&gt;  &lt;/span&gt;You’ve done a fine job of not demonizing gaming or the gamers themselves, but instead used an awareness campaign and personal testimonies to illustrate that a very real threat does exist.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;While reading Chapter 2 I found a number of things that I would like to expound upon, because so much of what you said is true and really hit home for me.&lt;span style=""&gt;  &lt;/span&gt;Who knows, I might even have some insight or add depth to some of what you said.&lt;span style=""&gt;  &lt;/span&gt;I distinctly remember the portion of this chapter where you mention some warning signals or red flags that could be signs of gaming addiction.&lt;span style=""&gt;  &lt;/span&gt;Kim McDaniel was cited as saying that two important signs to monitor are withdrawal and isolation.&lt;span style=""&gt;  &lt;/span&gt;I think that I can speak to this with utmost certainty, because I spent a good deal of time isolating myself so that I could have time for games, and while I’ve never rationalized this as antisocial, I do know that I’ve shut bedroom, fraternity and dorm room doors a number of times so that I could concentrate on my game, not get distracted by friends and subsequently die during a critical battle.&lt;span style=""&gt;  &lt;/span&gt;I’ve even unplugged the phone on a number of occasions so that I wouldn’t have to talk to anyone or be interrupted by the phone ringing.&lt;span style=""&gt;  &lt;/span&gt;The worst thing that can happen when you’re playing is to have someone try and talk to you, and then have to purposely tune them out so you can concentrate on your game, and I know that I’ve done this hundreds of times with family and friends.&lt;span style=""&gt;  &lt;/span&gt;RPG’s just don’t allow for idle chatter and discussion when so much of your attention has to be focused upon that crucial moment of victory or defeat, and anyone who’s spent an hour retracing their steps or fighting that 25-30 minute boss battle over again knows exactly what I mean.&lt;span style=""&gt;  &lt;/span&gt;If you wanted too see me get frustrated real quick, just come and ask me a question or make a request while I was gaming: not a good idea.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;This then ties directly into the point made about withdrawal and turning people down on their invitations to do something.&lt;span style=""&gt;  &lt;/span&gt;Due to the fact that RPG’s take such a great deal of time (60-100 hours for consoles; 1000 or more hours for MMORPG’s), energy, planning and concentration, telling people that I couldn’t come with them to do something seemed perfectly understandable.&lt;span style=""&gt;  &lt;/span&gt;Don’t get my wrong; I spent tons of time with friends bar hopping, going to parties, working out at the gym and other things, but my game time had precedence when the system was up and running.&lt;span style=""&gt;  &lt;/span&gt;While there are some people that basically have no social lives at all, or would take part-time jobs to allow for more gaming time, I still had an active social life and enjoyed my friends, but that also meant that I would end up filling my personal time with gaming.&lt;span style=""&gt;  &lt;/span&gt;It was of course easier for me to play with friends and game when the people I hung out with loved gaming as well, and I can recall situations where a friend and I would spend an entire weekend both playing games together.&lt;span style=""&gt;  &lt;/span&gt;For example, my friend Josh and I both started &lt;i style=""&gt;Destiny of an Emperor &lt;/i&gt;for NES at the same time.&lt;span style=""&gt;  &lt;/span&gt;What we did was get together on Friday afternoon at his house, hook up our NES and then both play on different televisions in different parts of the house.&lt;span style=""&gt;  &lt;/span&gt;Then we would call one another and make suggestions, strategize and provide hints to the other so that we could both keep at about the same point in the game, and this was totally normal for us.&lt;span style=""&gt;  &lt;/span&gt;Now, sometimes he would be on the PC and me on the NES or SNES, and we could then be in the same room and still talk, but this is something that the both of us enjoyed.&lt;span style=""&gt;  &lt;/span&gt;However, this sort of interaction didn’t really lend itself to developing our relationship as friends, but did lead to a good deal of virtual character development.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;You also mentioned the fact that people can still play a game whether or not they’re physically sitting in front of the monitor or television, and this is quite correct.&lt;span style=""&gt;  &lt;/span&gt;One of our (Josh and I) favorite pastimes was discussing our games over the phone, after school, at baseball practice, in the car or while doing something else.&lt;span style=""&gt;  &lt;/span&gt;When you aren’t gaming you are still thinking about it, and that is again verifiable of RPG’s.&lt;span style=""&gt;  &lt;/span&gt;Josh and I would always plan and strategize our next gaming session, or discuss our leveling plan for a character with one another, because it was a way to validate our line of thought with one another.&lt;span style=""&gt;  &lt;/span&gt;We were quite analytical, detailed and meticulous with how we allowed our characters to develop in order to maximize their potential within the limited leveling ceilings (most game character levels typically cap at 99), and there were numerous occasions where one or both of us would get 30 hours into a game, find out that we could have done something different and then start over from scratch.&lt;span style=""&gt;  &lt;/span&gt;The idea that if you are going to do something right, do it the first time was like scripture with gaming, because we didn’t want to play the same game over and over, but move onto the next one.&lt;span style=""&gt;  &lt;/span&gt;Over time however, I think that I might have surpassed Josh in my dedication and planning phase of gaming, because I started creating spreadsheets for character development plans, making my own maps, printing out numerous strategy guides from the internet, and then spent hours pouring over literally hundreds of pages of information in my off-time to ensure that I was the strongest that I could be by endgame.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Now, the restlessness and irritability were also a component, but that just came with the territory.&lt;span style=""&gt;  &lt;/span&gt;While planning and strategizing I was always nervous, restless and a little irritable, because I always wanted to go back and put those ideas to work within my game, and when it worked I felt great.&lt;span style=""&gt;  &lt;/span&gt;When things went awry though, look out, people!&lt;span style=""&gt;  &lt;/span&gt;I used to get so upset that I would curse, throw my controller (I went through about 4 PS/PS2 controllers after they were subsequently broken from my throwing them against the wall or floor), and then take it out on anyone that bothered me.&lt;span style=""&gt;  &lt;/span&gt;I would usually find one or both of my parents at the door to my room attempting to assuage my anger by stating that it was just a game.&lt;span style=""&gt;  &lt;/span&gt;My response was, “You don’t even know what you are talking about, so why would I listen to you?&lt;span style=""&gt;  &lt;/span&gt;It’s not just a game to me, but I wouldn’t expect someone like you to understand!”&lt;span style=""&gt;  &lt;/span&gt;Of course the worst thing I remember encountering was a parent telling me that I couldn’t play, and that commonly led to open war with them, because I wasn’t ever the type of child to just say, “Okay, mom, I can play later.”&lt;span style=""&gt;  &lt;/span&gt;Gaming definitely got to a point (quite early, in fact) where I took it very seriously, and I didn’t like anyone interfering with my hobby in any regard.&lt;span style=""&gt;  &lt;/span&gt;This was also evident most recently with what Julie and I experienced, but that was all detailed in my first month of journalizing, so I need not repeat that here.&lt;span style=""&gt;  &lt;/span&gt;Our experience together was more like the icing on the cake!&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;My favorite quote, which basically summarized the gaming experience, was this: “…the easiest way to spike someone’s adrenaline is to make him think that he is going to die.”&lt;span style=""&gt;  &lt;/span&gt;It just doesn’t get any truer than that!&lt;span style=""&gt;  &lt;/span&gt;Like I mentioned in the first month’s journal, there are a number of physical symptoms that I would experience while gaming, and I think that the adrenaline does start to pump when you know that you are going to vanquish your foe, or when you realize he/she has the upper-hand on you.&lt;span style=""&gt;  &lt;/span&gt;A good deal of RPG’s is simply getting to that next boss, and it’s probably my favorite part of RPG’s, because it’s like taking exams in school.&lt;span style=""&gt;  &lt;/span&gt;All the game bosses along the way are like your mid-terms or quizzes, while the final boss or bosses are your final exam, and let’s face it, fighting a boss is a “zero sum game:” someone wins and someone loses.&lt;span style=""&gt;  &lt;/span&gt;That fear of virtual defeat is what keeps you sharp, and it’s also a source of some stress and anxiety as well (at least it was for me).&lt;span style=""&gt;  &lt;/span&gt;No one wants to say that they got annihilated by some boss, and its bragging rights in the community to say that you defeated some extremely hard or nearly impossible creature on the first run.&lt;span style=""&gt;  &lt;/span&gt;Such heroics are status, a source of pride and makes others want to know, “How did you do it?”&lt;span style=""&gt;  &lt;/span&gt;This is of course more prevalent within the MMORPG gaming arena, since you can just click on someone and talk with them in instant messages.&lt;span style=""&gt;  &lt;/span&gt;Anyway, you get the point…&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;You also mentioned that a continued and increasing interest in gaming is correlated to the technological advancements that we see regularly.&lt;span style=""&gt;  &lt;/span&gt;Gaming tends to be at the cutting edge of graphics, sound and interactive on-line or console technologies, and that’s because they employ some of the most talented software developers, programmers, concept artists, storyboard developers and designers.&lt;span style=""&gt;  &lt;/span&gt;For example, Blizzard (the developers of the internationally renowned World of Warcraft universe) asks that their employees have an intimate knowledge and interest in their products, and I would venture to say that a good deal of their staff is quite familiar with WOW.&lt;span style=""&gt;  &lt;/span&gt;I mean, if I was going to work for a game developer I would more than likely be a diehard fan of their games, which would make me want to give everything at work to create the best possible product.&lt;span style=""&gt;  &lt;/span&gt;Why?&lt;span style=""&gt;  &lt;/span&gt;Obviously because I would more than likely be playing it on my off-time!!&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;As the graphics have continued to improve (I’m focusing upon RPG’s here), so to has the want of more.&lt;span style=""&gt;  &lt;/span&gt;Games with state-of-the-art graphic do well, because people want to experience those new graphical advancements, especially since some RPG’s aren’t known for having the best graphics.&lt;span style=""&gt;  &lt;/span&gt;Heck, I loved those games where you had a good number of full motion videos (FMV’s), because it was literally like watching a movie, and I would play hours on end just to reach the next sequence (take the Final Fantasy series for example).&lt;span style=""&gt;  &lt;/span&gt;The gaming industry is also quite aggressive and inventive in how they market these products as well.&lt;span style=""&gt;  &lt;/span&gt;While games used to be tailored towards children, now you see more and more grown men and women playing, because the games appeal to a more mature audience.&lt;span style=""&gt;  &lt;/span&gt;Many RPG’s include sexual references and innuendo, socially relevant topics like free will, environmental issues, biogenetics, and other moral/social/political storylines that allow for a more in-depth and engaging storyline.&lt;span style=""&gt;  &lt;/span&gt;More and more, gaming has become a subculture appealing to the intellectually-minded and more computer literate individual, and millions of children and adults internationally are quickly joining this movement.&lt;b style=""&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;/b&gt;Games aren’t just about killing monsters, exploring caverns, battling your way to your nemesis and saving the world anymore, but have become increasingly more complex, diversified, and appeal to a greater base of personalities.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Making a few quick comments in regards to Chapter 3, I would totally agree with you both that the MMORPG’s are the most engaging, and are quickly becoming the future of gaming.&lt;span style=""&gt;  &lt;/span&gt;WOW currently boasts more than 5 million active gamers worldwide, and this figure will only continue to increase over the next year, especially since the WOW Expansion Pack release is just around the corner.&lt;span style=""&gt;  &lt;/span&gt;While consoles will of course retain their status, MMORPG’s do have a number of advantages that some consoles don’t offer, which is the ability to play with 100,000 or more other people at the same time, chat with instant messaging, fight epic 10-40 person battles that can last up to an average 40 hour workweek, literally thousands of quests, and years to months worth of exploration (depending upon how much you play).&lt;span style=""&gt;  &lt;/span&gt;Good MMORPG’s also host numerous websites for game support, hints, guides, and walkthroughs, and provide discussion forums or blogs where players can discuss their virtual lives outside the game.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;As the interviewed Pepperdine student (by the way, Julie knows him) exemplifies, you can be very successful, smart, and social while still gaming, and you guys were never saying that one can’t.&lt;span style=""&gt;  &lt;/span&gt;Without being arrogant or boastful, I think that I would also fit the bill of someone that had a fairly good balance in life while actively gaming, but that’s not the point that you were trying to convey, was it?&lt;span style=""&gt;  &lt;/span&gt;The purpose of this chapter was to relate that gaming takes a great deal of time that could otherwise be used for personal and professional development, realizing ones potential, building strong social networks and spending time with family.&lt;span style=""&gt;  &lt;/span&gt;While gaming is slowly becoming a more communal activity, for the most part that social interaction requires one to do so through a virtual interface medium, so the quality and degree of relationships can only go so far.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, these are my thoughts on the first few chapters, and hopefully this adds something for you: I know that it did for me.&lt;span style=""&gt;  &lt;/span&gt;I look forward to reading the rest of your book, and really hope that we can get together with you soon to just have some fun and get to know one another better.&lt;span style=""&gt;  &lt;/span&gt;I look forward to hearing from you soon!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115319294335049246?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115319294335049246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115319294335049246' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319294335049246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319294335049246'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/letter-to-kurt-and-olivia-bruner.html' title='Letter to Kurt and Olivia Bruner'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115319259190793086</id><published>2006-07-17T21:15:00.000-06:00</published><updated>2006-07-17T21:19:38.920-06:00</updated><title type='text'>Following Up</title><content type='html'>&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;June 8, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;Kurt Bruner and I met at “It’s a Grind” last week to go over my first month’s journal entries, and I think that we both came away with a good deal more than previously expected.&lt;span style=""&gt;  &lt;/span&gt;Kurt provided me with direction toward gleaning more depth from my gaming experience and giving me an understanding of how I can expound upon what I started with the journal.&lt;span style=""&gt;  &lt;/span&gt;Kurt and I discussed that the 30-day journal was a great free association starting point, but that greater analysis of my experience and feelings could really add a great deal to this exercise.&lt;span style=""&gt;  &lt;/span&gt;Now, the first 30 days was primarily a way for me to reflect upon my feelings regarding not gaming anymore, what circumstances lead to this decision and my reactions/interactions with Julie during this time.&lt;span style=""&gt;  &lt;/span&gt;What we discovered was that my attribution to this “cold turkey” attempt to stop gaming was markedly tailored toward Julie’s wishes that I not continue playing, and thus the topic centered on this arrangement.&lt;span style=""&gt;  &lt;/span&gt;I internalized the whole experience as fulfilling the wishes of my wife and maintaining the status quo, and that was the driving force behind quitting, because Julie had come to a point where she wasn’t sure if we could continue in the pattern and circumstances we were embroiled in.&lt;span style=""&gt;  &lt;/span&gt;In other words, I interpreted not gaming in context of Julie’s disapproval solely, which means that I quite because she wanted me too, not due to any true feelings that I really needed to.&lt;span style=""&gt;  &lt;/span&gt;Obviously when things started to become more complicated and heated discussion ensued it became an issue of my role as husband to my wife, but I still quite for and because of Julie and not for myself.&lt;span style=""&gt;  &lt;/span&gt;The journal thus reads more as the arrangement that Julie and I made for me not playing, but fails to discuss other aspects of this whole process (i.e. the role of a man in marriage, being a man generally, God’s calling of men, etc.).&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Kurt mentioned that the journal was written quite well (thanks, Kurt), but found that the very goal he envisioned for me was not met.&lt;span style=""&gt;  &lt;/span&gt;Kurt’s hope was that I would have come to a point where my reasoning would logically take me beyond Julie’s disapproval and to a profound realization that I was called as a man to certain roles and responsibilities, and that gaming was hindering this.&lt;span style=""&gt;  &lt;/span&gt;Whereas I viewed Julie as the reason or “why” of my not gaming, Kurt was looking for an internal transformation of mind that would lead me to comprehend that Julie was merely the vessel or tool used by God to pass a message.&lt;span style=""&gt;  &lt;/span&gt;The only role that Julie really played was creating the environment and situations needed to end my gaming days, but unbeknownst to me was not the reason herself (which is how I internalized her).&lt;span style=""&gt;  &lt;/span&gt;Now, if she wasn’t (or shouldn’t have been) the reason that I quite, then what other avenues do I need to explore to come to a point where I understand this occurrence as mutually exclusive of her?&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I think that I have this natural tendency to discount God’s hand in things such as this, because how could God want to not continue doing something that gives me such fulfillment, happiness and contentment (or perchance a false sense of these attributes)?&lt;span style=""&gt;  &lt;/span&gt;Kurt took the time to explain this to me, and a good deal of it makes sense to me.&lt;span style=""&gt;  &lt;/span&gt;I think that he views (I may have read him wrong) my gaming as an attempt to cling firmly to a habit that has lasted me for 20 years of my life and the thought of quitting this habit or hobby is like asking me to stop breathing.&lt;span style=""&gt;  &lt;/span&gt;Now that I’m a man, there are expectations and responsibilities that come with that, and games cannot reasonably coexist with this calling, because I devote too much time, energy and dedication to them, whereas my energies should be siphoned toward living as a man.&lt;span style=""&gt;  &lt;/span&gt;In Kurt’s view, games are an outward expression of childishness, wasteful of time, and keep one from truly realizing our potential.&lt;span style=""&gt;  &lt;/span&gt;Put in a more spiritual sense, God places man on earth for a purpose, and gaming takes time, energy and attention away from fulfilling those things that the Lord calls us toward: to marry and raise a family.&lt;span style=""&gt;  &lt;/span&gt;I guess that you could say I’ve spent more time in virtual character development than I have in my own character development, which does have some inherent limiting factors.&lt;span style=""&gt;  &lt;/span&gt;Anyway, I was just trying to explain how I think Kurt feels about gaming, so hopefully I captured that authentically.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I guess what I came away with from our discussion is that I really need to take a look at the fact that I should have quite games for me, that my life should be more than a collection of virtual world conquering, and that the Lord engineered the end of my gaming career with Julie as his messenger.&lt;span style=""&gt;  &lt;/span&gt;She isn’t to blame for her inability to coexist with gaming, because God probably had it planned that way all along, and while part of me balks at the idea of some divine will and purpose in something as small and insignificant as this, it’s probably a reality.&lt;span style=""&gt;  &lt;/span&gt;There is a lot to explore in terms of such things as they relate to games, but we will discuss those at a later date.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;For the purposes of continuation in my writings, Kurt and Olivia were nice enough to loan Julie and I a copy of their book, &lt;i style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Playstation Nation&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;Last night I read the Preface and Introduction, and I have to say that I’m very interested in not only hearing their personal testimony, but the technical data on addiction and habituation.&lt;span style=""&gt;  &lt;/span&gt;I will more than likely have a response to each chapter, which will more than likely be supplemented with some personal reflections as well.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;One other issue that I would like to discuss here, and which Kurt and I spent a good deal of time discussing, is the issue of whether or not games are a waste of time.&lt;span style=""&gt;  &lt;/span&gt;The purpose of this topic is simply to honestly look at my feelings at this point, but to also give note to the fact that these feelings could change.&lt;span style=""&gt;  &lt;/span&gt;Now, after reading the first portion of the book and considering the information presented, and Kurt’s hope that I had reached a point in time where I viewed games more from his perspective, I still don’t know how to feel about games.&lt;span style=""&gt;  &lt;/span&gt;I mean, for 20 years I was a hardcore gamer and spent innumerable hours interfacing with a RPG, so for me to now turn around and say that I wasted all that time almost feels like a betrayal of both myself and the whole gaming community.&lt;span style=""&gt;  &lt;/span&gt;However, to say that I would be betraying the gaming community would imply that I was somehow dedicated or bound by ties of loyalty to it, which isn’t the case.&lt;span style=""&gt;  &lt;/span&gt;Do I really feel like that time I spent having fun working through games was time I can never get back and that could have been used more fruitfully?&lt;span style=""&gt;  &lt;/span&gt;Honestly the answer to that is no, because I feel like I had so many other things going for me.&lt;span style=""&gt;  &lt;/span&gt;For example, I still held a 3.6 in my undergraduate studies, worked out 4-5 times per week, interacted regularly with others, and took the time to read and study personal topics of interest.&lt;span style=""&gt;  &lt;/span&gt;I guess what I’m saying is that I’ve always viewed games as just one more thing that made me a well-rounded, socially diverse and interesting person, because it gave me one more area of commonality with other people.&lt;span style=""&gt;  &lt;/span&gt;Games only became an issue after I became married and took on the role of a husband, so what then ties Kurt’s statements about being a man and the conflict in gaming with the institution of marriage?&lt;span style=""&gt;  &lt;/span&gt;Simply this: games became an issue when the Lord imparted upon Julie’s heart and mind that gaming was interfering with our marriage and would more than likely continue once a child came into the picture.&lt;span style=""&gt;  &lt;/span&gt;Since Kurt mentioned (there is more than likely some scriptural backing to this) that God’s designated role for men is to marry and raise a family, could it then reasonably follow that a lifelong hobby like gaming required direct intervention (through a conduit or messenger like Julie) so that this current and future problematic issue would no longer interfere with that obligation and calling?&lt;span style=""&gt;  &lt;/span&gt;This will likely become an interesting idea to look into further as we go along, no doubt. &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, that’s about it for now, but this was a good intro for the next portion of my reflections, and will hopefully pave the way for a collaborative effort in writing a book later.  Kurt and I briefly mentioned this before parting at our last meeting, but details and timelines for such a venture would have to be decided upon in the future.  Let’s just say that I would like to tackle this soon, since the experience is so fresh in my mind, so perhaps I will have to meet with Kurt at the next convenient time to discuss this further and see if we can begin some sort of outline.  In the meantime I might look at some sort of blog page to get some of these things out on the net, and then see how that evolves.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="font-family: lucida grande;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p  class="MsoNormal" style="font-family:lucida grande;"&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115319259190793086?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115319259190793086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115319259190793086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319259190793086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319259190793086'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/following-up.html' title='Following Up'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115319241712674480</id><published>2006-07-17T20:08:00.000-06:00</published><updated>2006-07-17T21:17:31.430-06:00</updated><title type='text'>Week 4Journal Entries</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-size:130%;" &gt;B&lt;/span&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-family:lucida grande;font-size:130%;"  &gt;elow here is the fourth week of a month-long journal that I kept after deciding that gaming was no longer going to be a part of my life.  After this my posts will either be a collection of random thoughts from different days, or just singular postings. Hopefully you all find this informative, enjoyable, or at least can identify with some of my descriptions or feelings in some way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;  &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;May 1, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Wow, today sure was busy for me.&lt;span style=""&gt;  &lt;/span&gt;I think that I had more to do today than I’ve experienced in quite some time, but it made the day go by real quickly.&lt;span style=""&gt;  &lt;/span&gt;I feel like the gaming issue is getting a little easier here, since I am so busy with other things at this point.&lt;span style=""&gt;  &lt;/span&gt;There just isn’t time to be concerned with not having games, because there really isn’t any time as it is.&lt;span style=""&gt;  &lt;/span&gt;Now, would this be different if I was still actively working with Hakkan?&lt;span style=""&gt;  &lt;/span&gt;My best guess is that having the lure and distraction of the game would not only lead to time spent playing when I should be working on the landscaping, but would invariably lead to conflicts with Julie and I over that very point.&lt;span style=""&gt;  &lt;/span&gt;Part of me would constantly want to be in the den playing WOW when doing work outside, which would cause me to be frustrated, and Julie being able to sense that inner conflict in me would more than likely become upset with my reactions to those feelings herself.&lt;span style=""&gt;  &lt;/span&gt;It’s always hard when I think about what I could be doing in my game, because I can vividly recall the feelings and sensations that came with those gaming experiences.&lt;span style=""&gt;  &lt;/span&gt;They are so firmly entrenched in my mind that simply thinking about WOW can make me long for it, and this usually manifests itself in me trying to talk about WOW with Julie in some way, shape or form.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;All in all, I think that having the landscaping obligation as a necessity right now has helped with the transition to not gaming, because it’s kept my mind focused on that.&lt;span style=""&gt;  &lt;/span&gt;Not to mention that I’m so physically tired from the exertion of that work that I’m too tired to worry about much else.&lt;span style=""&gt;  &lt;/span&gt;Like anything I do in life, I put my best foot forward, so that foot has now switched over from gaming to landscaping, which in the long-run will serve my marriage much better.&lt;span style=""&gt;  &lt;/span&gt;Wouldn’t you agree?&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;May 2, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Again, today was a very busy period and I’ll be traveling for work next week, so not a lot of time thinking about gaming for the moment.&lt;span style=""&gt;  &lt;/span&gt;You know, I try to make light of the whole ordeal that we had by making jokes with Julie about WOW and being able to play again, but it’s all in good fun.&lt;span style=""&gt;  &lt;/span&gt;However, I think that Julie wonders at times if I am joking, and I think that she gets a little defensive when I talk about gaming in some aspects.&lt;span style=""&gt;  &lt;/span&gt;I can’t say that I blame her, but it’s interesting that sometimes just the mere mentioning of something creates an unexpected reaction in another person.&lt;span style=""&gt;  &lt;/span&gt;For the most part, I think that Julie mostly wants to know that she is needed, loved, elevated above other things, and that she matters most, and perhaps the memories she has of feeling subordinate to gaming creates this reaction, which means that I need to be especially wise in how I joke with her.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Anyway, I don’t feel angry or resentful anymore about not having games, but just those clinging memories of time spent wandering the face of WOW and at times wishing I was back there again in my guise as a Rogue.&lt;span style=""&gt;  &lt;/span&gt;We had some great adventures together, Hakkan and I, but now that I look back on it, I wonder whether or not I was ever truly being honest with myself in believing that I could really complete the game and keep Julie happy.&lt;span style=""&gt;  &lt;/span&gt;I felt like our agreements were more like incremental stalemates more than anything, but at the time that was all I cared about.&lt;span style=""&gt;  &lt;/span&gt;Those armistices got me from one argument to the next, and then I would be renegotiating all over again to protect my territory and access to WOW.&lt;span style=""&gt;  &lt;/span&gt;In other words, my experiences with WOW was borrowed time that would never come with a complete sense of peace, because I knew that there would always be another conflict to deal with.&lt;span style=""&gt;  &lt;/span&gt;Ergo, my only real peace with Julie would come from the loss of gaming itself, but that would come with the inevitable byproduct of the loss of something sacred to me. &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;May 3, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;After a phone conversation with Julie today, I was wondering exactly what she was feeling during this whole ordeal about a month ago.&lt;span style=""&gt;  &lt;/span&gt;I mean, I know how she felt from what she told me at the time, and from my own analysis, but how nice would it be to have her actually sit down and discuss those times with me so I can better comprehend the impact upon her at that time.&lt;span style=""&gt;  &lt;/span&gt;I think that Julie and I have had some very good talks post game time, but haven’t really gone back over any of those issues since that time, and I wonder how she feels about things now.&lt;span style=""&gt;  &lt;/span&gt;You know, if she thinks that I’ve changed now that I’m not playing, if I have made steps in good faith that reflect reconciliation on my part, etc.&lt;span style=""&gt;  &lt;/span&gt;I just want to make sure that the sacrifice I made has made us stronger (and I do), but would like to hear from Julie if she concurs with this assessment.&lt;span style=""&gt;  &lt;/span&gt;I’ll have to mention this to her this evening, because it would make an interesting addition to this entry.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;May 4, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Here are the results of our discussion this evening about changes in both of us now that I’m no longer playing WOW.&lt;span style=""&gt;  &lt;/span&gt;I could analyze this and talk it to death, but I think that the results speak for themselves.&lt;span style=""&gt;  &lt;/span&gt;What we didn’t discuss are any possible negative changes observed in each other, but after asking Julie about if there were any to mention, she replied with an affirmative “no.”&lt;span style=""&gt;  &lt;/span&gt;Here are the results:&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;b style=""&gt;&lt;u&gt;Changes observed in Aaron:&lt;/u&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;    &lt;ul  style="margin-top: 0in;font-family:lucida grande;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      focused on and attuned with reality &lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      of a “man” (i.e. taking an active role in landscaping and excelling at      work)&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      productive with his time (i.e. running errands with me, landscaping,      making phone calls and reading)&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      sensitive to my needs&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      fun to be around; less withdrawn&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Less      irritable, angry, insensitive, secretive, moody, defensive and absorbed&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      conversational (i.e. “How was your day?” versus “What in the world are      doing home from work so early?”)&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      agreeable that gaming was a problem that would only lead to a great deal      of more problems&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer obsessed to “get in X amount of hours per day in WOW”&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer deferring everything else in life (people and tasks) to do one      particular thing (gaming)&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      attentive to eating regularly and personal hygiene &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;b style=""&gt;&lt;u&gt;Changes in myself&lt;/u&gt;:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ul  style="margin-top: 0in;font-family:lucida grande;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer a “gamer widow”&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Never      respected him more than I do now&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Feel      needed and appreciated and connected – no longer neglected&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Happier      and joy-filled&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Content      that we spend more time together&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer feeling like I am competing with a game&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer feeling like I come second to a game – because I was first if he      got rid of his game instead of me&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer questioning why I married a man who was married to his game&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer resentful of him when he occasionally stays up later than me      (whereby it was to game before, it was now to read)&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Eager      to be around him and talk to him – especially now that I feel I have his      undivided attention&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;Trust&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer fearful of what might have come if Aaron would have continued to      play this MMORPG&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer having to make compromises solely for the sake of making him happy,      because I knew that if I allowed him to play he would be most pleased&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      like a wife and less like a nagging mom&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;No      longer envious of my friends’ husbands whom did not play games&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style="font-size:130%;"&gt;More      open (it had reached a point where the only thing I felt I had control of      was to “close” myself off from him, both physically and mentally)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;May 5, 2006&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;Well, Julie’s list of changes in both of us was both heartening and somewhat unexpected, because I think that I was simply blind to a number of the feelings that she was experiencing. I didn’t want too see them, because then I would have felt more guilty, not to mention have to take action on them if I actually acknowledged and validated them, and doing so would have been my undoing with WOW. As it ended up, she took the bull by the horns and ensured that there was no way I couldn’t address those feelings, and I think at first that really made me upset, because she was bringing into the light that which I chose not too see. Once that happened, it was incumbent upon me as her husband to take those issues to heart, and that lead us to the point where we now stand.&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;I think that Julie’s feelings were valid, but as per usual, part of me still wishes that there was a way to have kept that game and her both happy. The problem was that the game was happier than her, and reconciling that wasn’t something I had the ability to do. I’m just too devoted to a game when I play, which was of course an issue because my devotion should have been to her more than WOW. If I could just learn to put all my energies into more than one thing at a time it would be helpful, but with something as engaging as WOW, there just wasn’t enough time in the day for two marriages. I know that I chose the right one though, so now I’m happy too. &lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;May 6, 2006&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;Well, I think that writing in this journal has taught me that it’s good to reflect upon events in our lives and ensure that we take the time to address our thoughts and feelings so that we can look back on them later. This journal has provided me with the opportunity to give an honest assessment of my feelings, guess as to how Julie was feelings and just vent some thoughts on paper. Right now I have a lot going on with finishing the yard and getting ready to travel to Offutt AFB, NE, so today’s entry will be a little short. Anyway, I think that I’m doing better coping with all this, which is good for Julie and I. I just hope that there aren’t any other big issues that come up like this, because I hate having a rift between Julie and me. She deserves the best, and I’m trying to provide that for her everyday. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;May 7, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I’m leaving for &lt;st1:state st="on"&gt;&lt;st1:place st="on"&gt;Nebraska&lt;/st1:place&gt;&lt;/st1:state&gt; tomorrow, but that should be a good experience for work purposes.&lt;span style=""&gt;  &lt;/span&gt;Being away from Julie for a week won’t be that great, but this is such a good chance to learn more about my job, so I think that it needs to be taken advantage of.&lt;span style=""&gt;  &lt;/span&gt;It’s a funny thing that I’ve had so little time to think about games lately, but I’ve just been so busy with landscaping, work and other things.&lt;span style=""&gt;  &lt;/span&gt;That is what makes things so interesting about the whole game conflict that Julie and I had, because it seems that it could no longer be an issue at this point.&lt;span style=""&gt;  &lt;/span&gt;When would I have time for games now, and how could I possibly fit that into my schedule?&lt;span style=""&gt;  &lt;/span&gt;The truth is that I couldn’t with all that Julie and I have to do, so it would have inevitably been my fate to either stop or allow WOW to cause further issues.&lt;span style=""&gt;  &lt;/span&gt;As it turns out, I think that the end of my gaming days was perfect timing, because the yard needed my attention at about the time that I stopped playing.&lt;span style=""&gt;  &lt;/span&gt;I’m glad that Julie and I worked out this issue thought, because it’s hard when you realize that what you like isn’t getting the same reception from the one that you love.&lt;span style=""&gt;  &lt;/span&gt;Sacrifices might be hard sometimes, but oftentimes they are a necessary thing to restore a balance.&lt;span style=""&gt;  &lt;/span&gt;As per usual, I think a lot about my games and the world it encompassed, but that’s the past now, isn’t it?&lt;span style=""&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I’ve noticed that my entries continue to get smaller over the weeks, but I think that perhaps this could be a number of things.&lt;span style=""&gt;  &lt;/span&gt;One, I’ve simply run out of things to say due to the fact that I’ve talked about all that I can think of.&lt;span style=""&gt;  &lt;/span&gt;Second, my feelings have been consistent enough that the initial feelings have all but abated.&lt;span style=""&gt;  &lt;/span&gt;Three, I’m not sure what to say sometimes.&lt;span style=""&gt;  &lt;/span&gt;I mean, I continue to think about gaming quite frequently, but it’s not so much now that it consumes me.&lt;span style=""&gt;  &lt;/span&gt;In fact, I don’t really think that I miss games at this point, simply because I’m so busy with just getting through the days.&lt;span style=""&gt;  &lt;/span&gt;Life has thrown a number of responsibilities my direction, and those have diverted my attention toward them and away from games.&lt;span style=""&gt;  &lt;/span&gt;I think that this has been a positive thing for me, simply because I have to make the most of what time I do have to ensure that the necessities of life are taken care of.&lt;span style=""&gt;  &lt;/span&gt;As much fun as it would be to sit and play games without having any concerns whatsoever, the fact is that life does have expectations, and so do the people that exist within it with me.&lt;span style=""&gt;  &lt;/span&gt;Most notably, my wife needs a husband that is there for her and is willing to make the most of the time given to us both, and since video games didn’t mesh well between us, games had to be put to the wayside.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;With all this in mind, I think that today will be my last entry.&lt;span style=""&gt;  &lt;/span&gt;I’ve learned a great deal from this exercise and hope that it will benefit Julie and I in some way.&lt;span style=""&gt;  &lt;/span&gt;While I think that I could keep writing in this journal, and I really don’t believe that the benefit of writing more would serve much of a purpose.&lt;span style=""&gt;  &lt;/span&gt;I feel like I’ve gotten what I needed to out of this exercise, which was to put my thoughts and feelings on paper and help myself understand who I am a little better.&lt;span style=""&gt;  &lt;/span&gt;That objective was met, and I know that I will take something from this.&lt;span style=""&gt;  &lt;/span&gt;Thank you.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-family:lucida grande;font-size:130%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115319241712674480?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115319241712674480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115319241712674480' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319241712674480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115319241712674480'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/week-4journal-entries.html' title='Week 4Journal Entries'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115318845958331476</id><published>2006-07-17T18:43:00.000-06:00</published><updated>2006-07-17T20:07:39.620-06:00</updated><title type='text'>Week 3 Journal Entries</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-size:130%;" &gt;B&lt;/span&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-family:lucida grande;font-size:130%;"  &gt;elow here is the third week of a month-long journal that I kept after deciding that gaming was no longer going to be a part of my life. I will do my best to keep this all organized by week, so there should be one more much like this posting. After this my posts will either be a collection of random thoughts from different days, or just singular postings. Hopefully you all find this informative, enjoyable, or at least can identify with some of my descriptions or feelings in some way.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family: &amp;quot;Palatino Linotype&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;April 24, 2006&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I can honestly say that that since I was young, I have been a dreamer, and much of life has been lived within waking dreams.&lt;span style=""&gt;  &lt;/span&gt;My imaginative mind has taken me to distant lands, traveled perilous roads, and seen cities that both horrify and enliven the creative spirit.&lt;span style=""&gt;  &lt;/span&gt;I guess that would explain why I’m such a fan of literature/poetry and gaming, because it’s a veritable playground of imaginative possibility.&lt;span style=""&gt;   &lt;/span&gt;Gaming especially took me to a whole new level of role-playing (pun intended) and gave me the visual embodiment of what I commonly had traipsing about in my mind.&lt;span style=""&gt;  &lt;/span&gt;I think that gaming really opened my eyes to the fact that there is so much potential and possibility in the human mind, and I admired those people who had the foresight and ability to make those dreams real for all of us that love gaming.&lt;span style=""&gt;  &lt;/span&gt;Much like one would admire a poet or author for their ability to communicate through words, we gamers esteem those who develop our games.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;There are times when I feel quite detached from the side of myself that strives for the challenge of creating a character, planning their lifespan and leveling matrix, reconfiguring all the technical portions of skills and attributes applicable to their development at each level and then finding the best weapons, armor and accessories necessary to make them an unstoppable force.&lt;span style=""&gt;  &lt;/span&gt;I loved that level of detailed organization and strategy that came with an RPG, and not having an outlet on the creative side to accomplish that same thing is hard sometimes.&lt;span style=""&gt;  &lt;/span&gt;Hopefully I can find a replacement for that, and perhaps that will eventually transfer over into the written word, but I just don’t know when the right timing is.&lt;span style=""&gt;  &lt;/span&gt;Hopefully this journal will help steer me in the right direction though.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 25, 2006&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I think that I’ve been enjoying this exercise of journalizing, and I’ve tried to make the whole process a little more interesting by adding some color to the background, borders and some pictures as well.&lt;span style=""&gt;  &lt;/span&gt;While these serve little function other than for aesthetics, its good fun for me to spruce things up a little for the reader and have a good presentation.&lt;span style=""&gt;  &lt;/span&gt;Anyhow, this has been a good outlet and reflective tool thus far, and I hope that it will help me in dealing with the new habits that I’m trying to battle or add to my repertoire.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Julie has seemed much better since I stopped gaming, and also appears to be happier, and that makes me feel good.&lt;span style=""&gt;  &lt;/span&gt;That constant tension and guilt was hard at times, as was trying to convince myself that everything was okay.&lt;span style=""&gt;  &lt;/span&gt;The problem was that I was allowing my relationship to go by the wayside in order to play a game that I really liked, and my justification for doing so was that I wanted to.&lt;span style=""&gt;  &lt;/span&gt;I felt that Julie should just allow me to play according to our agreement and be a little more independent while I finished (this could have been a year’s worth of time though), and then after that things would turn back to normal.&lt;span style=""&gt;  &lt;/span&gt;However, not only was I putting my own needs before Julie’s, I was doing so on behalf of a game.&lt;span style=""&gt;  &lt;/span&gt;Obviously this isn’t right.&lt;span style=""&gt;  &lt;/span&gt;Now, things could have gone very differently and Julie could have had no issue with me playing at all, but the fact is that she did, so unfortunately the game had to go.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Everyday that I wake I wonder what is happening in that game and get curious what it would be like to get in there again and continue where I left off (Hakkan is still sitting at the hippogriff flight stand in Stormwind City).&lt;span style=""&gt;  &lt;/span&gt;I can’t seem to win though, because I feel guilty about just quitting without finishing, and every part of my mind is constantly turning around images of past exploits, dangers and missions that I worked on.&lt;span style=""&gt;  &lt;/span&gt;In fact, I can remember almost every mission sitting in my quest menu and what was required to complete it, which is funny because I have to write everything else in my life down so that I don’t forget!&lt;span style=""&gt;  &lt;/span&gt;One of my favorite phrases (I cannot recall the source at this time) is thus: “I have an endless capacity for useless information.”&lt;span style=""&gt;  &lt;/span&gt;Anyhow, I’ve been learning a good deal about landscaping thus far, so it feels good to actually learn this stuff, because prior to doing my own yard I knew nothing.&lt;span style=""&gt;  &lt;/span&gt;It makes me feel a little more like a man to have this background now, and I know that Julie admires my ardent dedication to learning landscaping and working hard on completing our home with her invaluable assistance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 26, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, today I’m doing okay, but Julie and I bought the new Final Fantasy VII movie for me last night, and that was great to watch.&lt;span style=""&gt;  &lt;/span&gt;However, watching that made me think about video games quite a bit, and I even made a joke about how I should have replayed Final Fantasy VII (the RPG) prior to watching the follow-on movie.&lt;span style=""&gt;  &lt;/span&gt;She just gave me the upraised eyebrow in an affectionate way, but it was fun too see the reaction anyway.&lt;span style=""&gt;  &lt;/span&gt;There isn’t a whole lot to say for today, since I’ve been so preoccupied with work and landscaping today, so I think that I’ll make this a short entry.&lt;span style=""&gt;  &lt;/span&gt;As always, I’m still thinking about gaming and WOW, but that’s not much of a surprise.&lt;span style=""&gt;  &lt;/span&gt;Every time I get on my home PC I hearken back to the days when I was logging onto the WOW server to continue moving forward with my game.&lt;span style=""&gt;  &lt;/span&gt;A lot of good times will never come to fruition now, but that is just the way of things.&lt;span style=""&gt;   &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 27, 2006&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="body1"&gt;&lt;o:p&gt;&lt;/o:p&gt;I’ve been thinking a lot lately about how much I feared the loss of freedom and choice I had when I was single, and how marriage is such a different dynamic.&lt;span style=""&gt;  &lt;/span&gt;One of the most difficult areas for me to reconcile in being married was the transition from single life into the marriage life, because they are so mutually oppositional to one another when you think about it.&lt;span style=""&gt;  &lt;/span&gt;Being single means that the majority of what you do is self-centric, because your responsibility is truly to yourself, and while single people obviously think and act on other’s behalves (e.g. not everything is “self”), the majority of their concern lies in fulfilling their own needs.&lt;span style=""&gt;  &lt;/span&gt;However, married life entails the submission of “self” and the embracement of the “other”, or a “we” conceptual view of life.&lt;span style=""&gt;  &lt;/span&gt;In other words, your interests, wants, desires and needs are no longer mutually exclusive of your spouse, and this means that you invariably have to submit and resign to a more companionable approach to needs fulfillment.&lt;span style=""&gt;  &lt;/span&gt;In short, one has to consider the other person before themselves and determine if their behaviors and actions will negatively impact their marriage.&lt;span style=""&gt;  &lt;/span&gt;That can be quite an undertaking, especially when some of your interests suddenly find themselves in diametrically oppositional terms to that of your spouse.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="body1"&gt;&lt;o:p&gt;&lt;/o:p&gt;Now, obviously I had a point in mentioning the content in this first paragraph, and the applicability finds itself entwined in the gaming habit we have been discussing for the past three weeks.&lt;span style=""&gt;  &lt;/span&gt;Prior to Julie and I getting married I sold all of my RPG’s, because I knew that the time needed to play them would be reduced such a great deal, but I did keep a few of them.&lt;span style=""&gt;  &lt;/span&gt;I also knew that Julie wasn’t particularly into games, so I thought that selling them would let her know that I was willing to make adjustments and sacrifices for her.&lt;span style=""&gt;  &lt;/span&gt;However, there were a few games that I did keep, simply due to the fact that I wanted to play a couple before selling off my PS2.&lt;span style=""&gt;  &lt;/span&gt;After I finally sold the PS2, Julie was so proud and appreciative of me for letting that part of my life come to a close, and surprisingly enough there was a part of her that pitied that decision as well, because she knew how much gaming meant to me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="body1"&gt;&lt;o:p&gt;&lt;/o:p&gt;Once WOW came into the marriage however, that sympathy and attempting to empathize with me slowly dissipated.&lt;span style=""&gt;  &lt;/span&gt;WOW became the ice that forms in the cracks of a rock and slowly creates small fissures and splits, which when left unchecked, destroy the very fabric and makeup of that rock.&lt;span style=""&gt;  &lt;/span&gt;Unfortunately, the ice was WOW and the rock was my marriage.&lt;span style=""&gt;  &lt;/span&gt;It was literally driving a frozen wedge between us, and the very air in our home was becoming the frigid, artic winds of the north that bite and shock all in their wake.&lt;span style=""&gt;  &lt;/span&gt;We were having issues from my need to play WOW, my incessant thought processes and planning in my off hours, and the constant wanting to share my gaming experiences with Julie.&lt;span style=""&gt;  &lt;/span&gt;I think that I realized her frustrations the entire time, but was blinded by my own needs, which was to keep playing WOW until I finished.&lt;span style=""&gt;  &lt;/span&gt;Hey, Julie would just have to learn to fend for herself and find something to do, because I had a game to play, and not even she was going to come between me and WOW! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="body1"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, as it ended up, I think that the Lord probably stepped in to intervene on her behalf, because I sure wasn’t doing my job there.&lt;span style=""&gt;  &lt;/span&gt;Instead of helping us reach a permanent agreement, I received a Christ-like cuff up the side of my head, and then the game was gone quicker than I could say, “but….”&lt;span style=""&gt;  &lt;/span&gt;Anyhow, the issue ended up resolving itself, but I’m left to deal with the aftermath of that.&lt;span style=""&gt;  &lt;/span&gt;Julie has been supportive of me (as much as she can anyway), and I appreciate that, but for the most part I have to bear the brunt on my own.&lt;span style=""&gt;  &lt;/span&gt;Each day is more of an internal struggle with wanting to play, or just catching a glimpse from a website, and while this is difficult, it’s better than reenacting the Battle of Thermopylae in our home over a game.&lt;span style=""&gt;  &lt;/span&gt;As much as I love gaming, some things just aren’t worth the consequences they entail to keep in our lives, especially when the wages come with a price we’re not willing to pay.&lt;span style=""&gt;  &lt;/span&gt;At times this causes a little internalized resentment and frustration in having to make such a decision, but more often that not the right choices are the most difficult, aren’t they?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="body1"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;April 28, 2006&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;        &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Today sure has been a tough one for me, especially since the weather is bad and I’m stuck inside.&lt;span style=""&gt;  &lt;/span&gt;This would be prime gaming hours while the weather sucks, but alas I find myself writing and thinking about games, not playing them.&lt;span style=""&gt;  &lt;/span&gt;Julie seems to be less and less patient with me when it comes to gaming discussions, or even looking at something that I might use for this journal.&lt;span style=""&gt;  &lt;/span&gt;This is of course frustrating for me, since I’m the one having to deal with not playing games anymore,&lt;span style=""&gt;  &lt;/span&gt;but I think that she feels like I should be over it by now.&lt;span style=""&gt;  &lt;/span&gt;She said yesterday that she’s tired of hearing about games at all, so it looks like I need to be more selective in her engagement of topics with me.&lt;span style=""&gt;  &lt;/span&gt;I won’t hide anything from her, but I’m not going to just come out and share things either.&lt;span style=""&gt;  &lt;/span&gt;Julie also seems to be under the impression that looking at anything RPG-related just makes things hard for me, and maybe it does make things difficult for a short time, but I can’t seem to not want too see those images or short movies on the web sites.&lt;span style=""&gt;  &lt;/span&gt;I am drawn to these places like a bird is to the air, not to mention that I’ve been using them to make my journal a little more my own style, which I think is important as well.&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style=""&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;The bottom line is that I’m always going to like fantasy in all it forms (i.e. books, movies, games, etc.), so Julie will just have to accept that part of me.&lt;span style=""&gt;  &lt;/span&gt;I’m not playing the games anymore, so I feel like my needing too see some images here and there should be okay.&lt;span style=""&gt;  &lt;/span&gt;The longing to play is there without them, they just stimulate those feelings to an elevated level, and this is probably where Julie finds fault in viewing the WOW website.&lt;span style=""&gt;  &lt;/span&gt;This isn’t to say that we’ve been arguing of fighting over it as a source of conflict, but that we discussed it last night, and now it has me thinking.&lt;span style=""&gt;  &lt;/span&gt;Somehow my life without gaming makes me feel less exciting, less cultured and less analytical than I once was, but I’m sure that no one else would say the same.&lt;span style=""&gt;  &lt;/span&gt;That’s the nice part about one’s feelings; they can never be wrong in of themselves, just the underlying beliefs that engender them.&lt;span style=""&gt;   &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Anyhow, it is normal to feel inadvertent anger over the loss of WOW?&lt;span style=""&gt;  &lt;/span&gt;I don’t want to be upset about a stupid game, but what can I do about that either?&lt;span style=""&gt;  &lt;/span&gt;I really just need Julie to continue being there for me and give me the support that I need.&lt;span style=""&gt;  &lt;/span&gt;20 years is a very long time to roll back the clock on, so having a great wife like Julie at my side has made things a lot easier.&lt;span style=""&gt;  &lt;/span&gt;What’s really helped though is the fact that I have a yard to landscape, so that takes us almost all my free time.&lt;span style=""&gt;  &lt;/span&gt;Can you imagine the inner struggle that would have ensued over trying to reconcile my gaming with the yard work?&lt;span style=""&gt;  &lt;/span&gt;That would have been painful for both Julie and I, because she would have been able too see right through me (I can be a little transparent at times).&lt;span style=""&gt;  &lt;/span&gt;Anyway, that’s about it for today.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 29, 2006&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Today will be short, as I’ve had very little time to think about gaming today, not to mention that there just wasn’t the time to consider my feelings while working in the yard again.&lt;span style=""&gt;  &lt;/span&gt;That seems to be taking up such a great deal of my free time right now, so not having the distraction of games (biting my tongue for this comment) is sort of a blessing at this juncture.&lt;span style=""&gt;  &lt;/span&gt;Heck, I’m lucky if I can stay awake to read in the evening right now, because I’m just so weary from working all day and then coming home to work on the yard.&lt;span style=""&gt;  &lt;/span&gt;It gets you tired real quick when you actually work with your whole body.&lt;span style=""&gt;  &lt;/span&gt;I mentioned to Julie today how much easier gaming was, because at least I could relax while getting mentally tired.&lt;span style=""&gt;  &lt;/span&gt;That was so much easier than yard work, which can really just take it out of you.&lt;span style=""&gt;  &lt;/span&gt;I also seem to remember telling her something about how I hadn’t planned on buying a home or getting married, due specifically to the fact that they really just take up too much time that could have been spent reading or playing games.&lt;span style=""&gt;  &lt;/span&gt;Imagine though; now I’m married and have this wonderful wife, but I still manage to screw that up at times as well.&lt;span style=""&gt;  &lt;/span&gt;Fallibility stinks!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;April 30, 2006&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, this weekend was very productive, but no so in the thinking about games department.&lt;span style=""&gt;  &lt;/span&gt;There just wasn’t ample time for reflection, which stinks, because I think that this is important for me to do.&lt;span style=""&gt;  &lt;/span&gt;However, great headway was made on the yard, so I can’t complain there.&lt;span style=""&gt;  &lt;/span&gt;Anyway, not too much to say again this evening since the weekend was so busy, but I figure that this next week will be much more interesting.&lt;span style=""&gt;  &lt;/span&gt;There is always more to talk about when I have the drive to work ahead of me, because that gives me some preparation and planning time for what I want to say.&lt;span style=""&gt;  &lt;/span&gt;The weekends are always just too rushed and busy to come up with anything truly worthwhile, at least that’s how it feels at times.&lt;span style=""&gt;  &lt;/span&gt;Believe me, I haven’t forgotten just how much I’m missing out on in WOW, and I still envy those lucky 5 million or so that have the opportunity too see that game through to its logical conclusion. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Oh, what I wouldn’t give for the chance to finish that game, but if someone offered me two hours of time, I wouldn’t even want it, because it would be too hard.&lt;span style=""&gt;  &lt;/span&gt;I mean, two hours would be more like ritualized torture than a concession, because I would know that anything I accomplished would mean nothing, so why even think on it?&lt;span style=""&gt;  &lt;/span&gt;That game is gone for good and there is nothing that I can do or say to bring it back.&lt;span style=""&gt;  &lt;/span&gt;I very much doubt that I will ever be allowed to play another game, even if I really wanted to, but I wonder if this is because this is what Julie thinks is best for her, or what’s best for me?&lt;span style=""&gt;  &lt;/span&gt;I want to believe that it’s for the better of us both, but I also know that she just wants to protect me (and our relationship of course) from those things that distract my mind from what needs my attention.&lt;span style=""&gt;  &lt;/span&gt;Julie needs a man that is there mentally and physically the majority of the time, and my proclivities toward drifting through silent worlds of fantasy sort of run counter to those needs.&lt;span style=""&gt;  &lt;/span&gt;Change is always hard, but I get to keep her, so I can’t really complain to much, now can I?&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115318845958331476?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115318845958331476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115318845958331476' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115318845958331476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115318845958331476'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/week-3-journal-entries.html' title='Week 3 Journal Entries'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115318143697570851</id><published>2006-07-17T18:05:00.000-06:00</published><updated>2006-07-17T18:15:59.523-06:00</updated><title type='text'>Week 2 Journal Entries</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-size:130%;" &gt;B&lt;/span&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-family:lucida grande;font-size:130%;"  &gt;elow here is the second week of a month-long journal that I kept after deciding that gaming was no longer going to be a part of my life. I will do my best to keep this all organized by week, so there should be two more much like this posting. After this my posts will either be a collection of random thoughts from different days, or just singular postings. Hopefully you all find this informative, enjoyable, or at least can identify with some of my descriptions or feelings in some way.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;17 April 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, today I don’t feel much of anything because I’m just too busy with things, but that doesn’t mean that I don’t miss the game.&lt;span style=""&gt;  &lt;/span&gt;I think that there was something inherently relaxing about just sitting in a chair and becoming lost in another world for a while.&lt;span style=""&gt;  &lt;/span&gt;All the craziness of life just melts away as you become one with another existence.&lt;span style=""&gt;  &lt;/span&gt;The only issue there is that everything else except that game becomes “muted.”&lt;span style=""&gt;  &lt;/span&gt;To explain, the ability to experience the same levels of excitement or fulfillment from other things other than that game is muted, and the sound of the phone or my wife’s voice is muted.&lt;span style=""&gt;  &lt;/span&gt;Once that game comes on, everything else goes to the backburner until the session is over, and the problem is that you don’t want that session to end.&lt;span style=""&gt;  &lt;/span&gt;In fact, having to stop for the day or night always left a sour taste in my mouth, because I just wanted to keep going.&lt;span style=""&gt;  &lt;/span&gt;In the interim, waiting for the next time to play is excruciating, and I think that it’s always been that way for me with gaming.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;One of the most frustrating things about playing WOW was that I couldn’t really do any dungeons unless Julie was at work, simply due to the time requirement.&lt;span style=""&gt;  &lt;/span&gt;You could easily spend 2-4 hours in a special dungeon with others, so you really had to focus and get it done while you had a group to help you.&lt;span style=""&gt;  &lt;/span&gt;I remember a couple of times where Julie would either come home or try to talk to me while going through a dungeon, and boy did that not turn out well.&lt;span style=""&gt;  &lt;/span&gt;It either took too long, or I would end up ignoring her while she was talking (not on purpose, of course), simply because you have to concentrate or die.&lt;span style=""&gt;  &lt;/span&gt;Even in the evenings when I had 2-3 hours to play, getting through a dungeon could be difficult, so not being able to stay up past 12:00 am meant that I might have to log off prior to finishing a quest(s).&lt;span style=""&gt;  &lt;/span&gt;That was really annoying, because it meant finding another group for yet another run through the same place again, and that caused some resentment and frustration when I came to bed, because I really wanted to be logged on completing what I had started. &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style=""&gt;&lt;/span&gt;Now, even if I was still playing the game, I would be making very little “real” progress, because the time needed to move by leaps and bounds just wouldn’t be available with the way our agreement would have worked.&lt;span style=""&gt;  &lt;/span&gt;At times I think it would have been harder to keep playing after starting work, simply due to those time constraints, because when it comes to gaming, I need long periods of time and undivided attention to make thing happen, and all those things that “have” to be done right now (i.e. Julie, work, landscaping, exercise, errands, etc.) would definitely make enjoying my game quite difficult.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 18, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;i style=""&gt;&lt;span style="color:red;"&gt;“My&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;i style=""&gt;&lt;span style="font-weight: bold;font-size:130%;color:red;"  &gt; &lt;/span&gt;&lt;span style="color:red;"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;name is Hakkan, and I’m a level 38 Night Elf Rogue from the elvish city of &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Teldrassil&lt;/st1:place&gt;&lt;/st1:city&gt;, traveling through the tangled depths of Stranglethorn Vale.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;The heat here is oppressively beating down my morale, as is the constant onslaught of crocodiles, raptors, basilisks, tigers, panthers, gorillas, trolls, pirates and other foul beasts beset against me.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;I’ve taken numerous wounds on this foul day, and I’m endlessly tired from traversing through the thick underbrush and overgrowth that seems to entangle me at every step.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Booty&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Bay&lt;/st1:placetype&gt;&lt;/st1:place&gt;, the port town in southern Stranglethorn, is far from here and I need rest.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;My brow is dripping with sweat, my palms are clammy, and my pulse quickens at the slightest movement.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;I’m wary and cautious, but it seems that the inhabitants of this land are set on destroying me no matter how quiet I am.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;This makes me nervous and excited at the same time, because those encounters create a rush like nothing else.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;While I realize that I will more than likely die and be resurrected by the spirits numerous times this day, I will complete the quests I swore to finish in helping free the land once again.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;The people need someone like me, and I’ll answer that call, because I’m inexorably drawn toward the danger, but there’s also an obligation to the world itself, and those working with me toward the same ends.&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;  &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;My name is Hakkan, and I’m the reaper of death to the unrighteous, a savior to the upright and peaceful, and a demi-god in my own right.”&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;This was simply an exercise in first-person experience through the eyes of my character, but when playing WOW, there is a tendency to see yourself through their eyes, because the game is so engaging.&lt;span style=""&gt;  &lt;/span&gt;If you concentrate hard enough, you are in the WOW sweating, bleeding, breathing hard from exertion and living the life of your “child.”&lt;span style=""&gt;    &lt;/span&gt;I often referred to Hakkan as “my son,” because I created, nurtured and built him into a sleek, deft, and skilled killing machine.&lt;span style=""&gt;  &lt;/span&gt;However, the feelings and physical sensations I described for Hakkan in first-person weren’t too far off from my own experiences outside the game.&lt;span style=""&gt;  &lt;/span&gt;Whenever I got in a particularly difficult battle or entered a dungeon I would experience physical stressors, including such things as clammy palms, sweat on my upper back and forehead, and anxiety from worrying about getting killed.&lt;span style=""&gt;  &lt;/span&gt;While my neurotransmitter dopamine was working overtime, I would also feel constant rushes from the excitement of situations, stress in deciding courses of action, and feel mentally tired from hours of game play and off-time strategizing.&lt;span style=""&gt;  &lt;/span&gt;In short, the game gave me a mental workout, but also created easily observable physical side effects as well.&lt;span style=""&gt;  &lt;/span&gt;In fact, I remember the constant nervous symptoms, such as bouncing my leg, biting my lip, tapping my fingers, or pacing while awaiting the arrival of other party members to a dungeon.&lt;span style=""&gt;  &lt;/span&gt;The best part was when my heartbeat would increase, because I would lose some dexterity in my fingers (this impacted game play to some extent), and I found this particularly interesting.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I think today I feel okay about not playing, but again, I think about it quite a bit.&lt;span style=""&gt;  &lt;/span&gt;There’s always that tugging at the back of my mind, or the thought process of attempting to find some way to cajole Julie into letting me play with some restrictions.&lt;span style=""&gt;  &lt;/span&gt;While this is normal, I cannot seem to break the spell that WOW has cast upon me.&lt;span style=""&gt;  &lt;/span&gt;I’m drawn like a magnet to the images that roil in my mind, the memories of my battles and conquests, and the knowledge that so many undiscovered adventures still await me should I ever return to that tortured land.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 19, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, today was another one of those really busy days working on the yard and spending more time and money in that venture than I would have liked.&lt;span style=""&gt;  &lt;/span&gt;It’s funny, because a part of me sometimes feels like gaming is more a worthwhile endeavor than taking care of business.&lt;span style=""&gt;  &lt;/span&gt;I know that it shouldn’t be, but for 20 years of my life, I tended to plan my days around games, not the games around the necessities.&lt;span style=""&gt;  &lt;/span&gt;That obviously carried over to the WOW conflicts that Julie and I experienced, and that I do take responsibility for.&lt;span style=""&gt;  &lt;/span&gt;I wonder if, had I played in shorter spans of time would it have bothered Julie less, or was it the very idea of a 28-year-old man playing games that caused the real problem?&lt;span style=""&gt;  &lt;/span&gt;I’ve always felt like everyone was beset against me in the game playing arena of my life, because they saw so much potential and talent in other areas.&lt;span style=""&gt;  &lt;/span&gt;For example, my love of reading, my ability to communicate with the written word (everyone I know wants me to write a book someday), or just the innate verbal and social abilities in relating with others that I seem to have.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;For the most part, I’ve always felt that I earned the right to play games, simply because I was responsible in working toward further education, reading a great deal, excelling at work, and still having an active social life.&lt;span style=""&gt;  &lt;/span&gt;However, as inconsequential as it seems, I put innumerable energies toward my perfection of playing and completing games, and this is something that I’ve always been skilled at.&lt;span style=""&gt;  &lt;/span&gt;Games aren’t just about playing, but the planning, strategies and organizational functions of doing it right and getting the most out of a character within the allotted levels they can reach, while at the same time discovering everything and really taking it to the final boss or bosses.&lt;span style=""&gt;  &lt;/span&gt;Especially with WOW, it was about status within that community and earning the respect of others with your level and rank within the battlegrounds.&lt;span style=""&gt;  &lt;/span&gt;People look to those higher level characters for information, guidance, directions, or aid in their quests, and it felt good when I got to a point that I could volunteer to help others with the same areas that I had once needed aid in as well.&lt;span style=""&gt;  &lt;/span&gt;It made me feel needed, accepted, revered and noteworthy.&lt;span style=""&gt;  &lt;/span&gt;Not so much as a person in reality, but as a virtual character named Hakkan, and those feelings tend to carry over into your real life, because that virtual life becomes so intertwined into who you are.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Would I say that I’m a video game addict?&lt;span style=""&gt;  &lt;/span&gt;I really don’t know, because I don’t play games at this point.&lt;span style=""&gt;  &lt;/span&gt;All I know is that my marriage is better, but it came at the cost of losing a part of myself that I hold dear.&lt;span style=""&gt;  &lt;/span&gt;Was it worth it?&lt;span style=""&gt;  &lt;/span&gt;Of course, because I love my wife and don’t have to concern myself with whether or not my gaming hobby is interfering with my marriage now, but a part of me longs endlessly for that virtual fix and affirmation of knowing that a world of mystery and excitement is waiting just around the corner whenever I wish to return.&lt;span style=""&gt;  &lt;/span&gt;It’s tough, but I’m moving forward and hoping to make the most of not playing games, while maybe finding some way to help others that might have questions about game addiction or conflict resolution within a relationship.&lt;span style=""&gt;  &lt;/span&gt;I guess that I’ll finish this 90 day exercise and then see if anything comes from it.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 20, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Today I want to talk about the events leading up to the choice that ended my gaming career.&lt;span style=""&gt;  &lt;/span&gt;I had been playing quite fervently during my time on terminal leave from the military, and was enjoying the time off that I had before starting my new job.&lt;span style=""&gt;  &lt;/span&gt;Filling my hours with games seemed like a great idea, because it kept my mind busy and was enjoyable, but my life also seemed steeped in guilt about the time spent playing my game as well.&lt;span style=""&gt;  &lt;/span&gt;What specifically was I feeling guilty about?&lt;span style=""&gt;  &lt;/span&gt;Well, that I was playing with my game more than my wife, that I had to fudge the truth about how much I was playing each day, that I was more concerned with the game than almost everything else, that I was staying up to play my game after Julie went to sleep, that I was moody, defensive and antagonistic with Julie, and that many of the things I loved to do (i.e. reading, working out, etc.) were being put on the backburner.&lt;span style=""&gt;  &lt;/span&gt;However, while that guilt did exist, I didn’t “really” feel guilty because I kept playing none-the-less, and even today I still wish that I was playing WOW.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;        &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style=""&gt;&lt;/span&gt;Roughly twelve days after Julie and I had agreed upon a game playing regimen (I could play when she wasn’t home, when she was busy with something else, plus two nights during each week), Julie suddenly had a breakdown and asked me to quite playing.&lt;span style=""&gt;  &lt;/span&gt;That request was like being bludgeoned upside the head with a paladin’s deadly mace, because I simply wasn’t expecting such a thing.&lt;span style=""&gt;  &lt;/span&gt;After all, we had an agreement, an accord, and her request was a blatant refutation of that treaty we enacted together.&lt;span style=""&gt;  &lt;/span&gt;Basically Julie asked me this: “If you had to make a choice between me and that game, what would you choose?”&lt;span style=""&gt;  &lt;/span&gt;Now, I knew that this was more than just a rhetorical question, because she was beside herself with frustration, and Julie was simply at the end of her rope.&lt;span style=""&gt;  &lt;/span&gt;I had to take some time to think about this…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;That afternoon, after Julie arrived home and we had some time to talk, I thought that giving us both some space was a good idea.&lt;span style=""&gt;  &lt;/span&gt;What I needed was some time to think and not be around Julie, because I was quite upset and didn’t want to say anything that I might regret later, so I packed up my things and went to stay with a friend for the night.&lt;span style=""&gt;  &lt;/span&gt;The purpose of this time away was to decompress and make some sense of my situation, because these were some life-altering events coming into fruition.&lt;span style=""&gt;  &lt;/span&gt;Now, another purpose of going to my friend’s house was to have one last chance to spend some time with Hakkan before his virtual burial.&lt;span style=""&gt;  &lt;/span&gt;That’s right, I already knew before I left the house that my impending doom was sealed, because I sure wasn’t going to pick gaming over the life I have with Julie.&lt;span style=""&gt;  &lt;/span&gt;Only a fool would do that, and I’m no fool!&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;These last sorrowful and bittersweet hours traversing the universe of WOW somehow lost their luster and were more or less unfulfilling, because I realized that they no longer had any meaning.&lt;span style=""&gt;  &lt;/span&gt;This was the last time that I would fly on a hippogriff, purchase new daggers and equipment, brew poisons to slowly drain the life from my enemies, sneak up and stab someone in the back, join a group and storm a dungeon with reckless abandon, or any of those things that made WOW such a joy to immerse oneself in.&lt;span style=""&gt;  &lt;/span&gt;The most depressing portion of that whole evening is when it turned night in WOW, because that is commonly time when the fewest people are logged on the server, and many of the town shops are closed.&lt;span style=""&gt;  &lt;/span&gt;I was literally wandering around by myself on the server, and rarely did I meet anyone.&lt;span style=""&gt;  &lt;/span&gt;Not only was Hakkan lonely and looking for some virtual human contact, but I myself was lonely and hurting.&lt;span style=""&gt;  &lt;/span&gt;It was almost as if the game was empathizing with my plight, and night’s coming in the game was precluding to the end of my time in WOW.&lt;span style=""&gt;  &lt;/span&gt;It was “…the deep breath before the plunge,” to quote Gandalf the White from The Return of the King by J.R.R. Tolkien.&lt;span style=""&gt;  &lt;/span&gt;That night was one last glimpse; a final chance to say my goodbyes and retire from my career as a gamer.&lt;span style=""&gt;  &lt;/span&gt;Needless to say, I wasn’t too happy about it.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, I didn’t end up staying the night at my friend’s house, but drove home at about 4:00 am to return to Julie.&lt;span style=""&gt;  &lt;/span&gt;I felt dejected, afraid, resentful, depressed, misunderstood and alone, but I knew that we were eternal (as far as this life is concerned), which meant that I needed comfort from the very person who at that time I blamed for all my frustrations.&lt;span style=""&gt;  &lt;/span&gt;I came home and lay next to Julie, not quite sure how I felt about her at that time, but realizing that somehow I needed her.&lt;span style=""&gt;  &lt;/span&gt;This was vexing, because while I couldn’t help wanting to reestablish a connection with her, all I wanted to do was shut her out and nurture contempt for the pain she was ruthlessly heaping upon me.&lt;span style=""&gt;  &lt;/span&gt;That didn’t really last long though, because I was just so drained and tired from the whole emotional aspect of that night.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;The next day I went down to the computer with her and uninstalled the game from the hard drive, and it took me a while to tap that mouse.&lt;span style=""&gt;  &lt;/span&gt;I mean, I was literally gritting my teeth with resentment, my mind racing in every direction trying to find a way out of it.&lt;span style=""&gt;  &lt;/span&gt;My mind was full of panic, because all I could think of was trying to find some way around having to do this, of perhaps striking some last minute bargain that would enable me to keep playing.&lt;span style=""&gt;  &lt;/span&gt;After the uninstall was complete, I could literally hear myself shut down, not unlike what a computer does when you chose to shut down your system (we all know that sound: the gradual slowing of the system as it discontinues processing information and applications stop running).&lt;span style=""&gt;  &lt;/span&gt;It hurt, and I was angry for quite some time, and while Julie was happy about the finality of the act, all I could think about was what I would do to replace WOW.&lt;span style=""&gt;  &lt;/span&gt;What would my life be like without gaming?&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I know what life is like without gaming today, because I don’t play games anymore.&lt;span style=""&gt;  &lt;/span&gt;That comes with its advantages and disadvantages, but somehow I feel more productive now that I don’t think about games all the time.&lt;span style=""&gt;  &lt;/span&gt;While I loved the constant thought processes and challenges that games provided me, I know that there is so much that as a man and husband I need to do.&lt;span style=""&gt;  &lt;/span&gt;That sucks sometimes, because that was what I loved so much about being single: my time was mine and I didn’t have to think about anyone other than myself.&lt;span style=""&gt;  &lt;/span&gt;My only thought now is that the Lord took my games from me (using Julie as the Gabriel or Iris of His message) due to the fact that that I was being irresponsible with my time, placing the game before everything else, and trying to live the life of a single man while married.&lt;span style=""&gt;  &lt;/span&gt;Julie was the harbinger of a message quite unwanted and feared by myself, because it meant giving up something that meant a great deal to me, but I got to keep something that meant more: my wife.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 21, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;When I look back through my gaming career, I can’t think of anyone who I would call supportive of my hobby.&lt;span style=""&gt;  &lt;/span&gt;My mother stated that they bought my first Nintendo in order to develop my hand-eye coordination for pitching in baseball, but after those initial years of playing games that slowly turned into a firmly entrenched habit for me.&lt;span style=""&gt;  &lt;/span&gt;When I stop to think about it, the first RPG I ever played was The Legend of Zelda, and that was quickly followed by Dragon Warrior.&lt;span style=""&gt;  &lt;/span&gt;After those two games, I was hooked on RPG’s, and this obsession lasted me for almost the entirety of my life thus far.&lt;span style=""&gt;  &lt;/span&gt;Slowly but surely, I became a more dedicated gamer, and my family started to think that I should be using my time more wisely.&lt;span style=""&gt;  &lt;/span&gt;Both my girlfriends in college couldn’t stand when I played games either, simply because they couldn’t talk to me when I was playing.&lt;span style=""&gt;  &lt;/span&gt;Finally, along comes my wife with the same issues, so I can safely say that there was a pattern there.&lt;span style=""&gt;  &lt;/span&gt;While I could say that this pattern is the fact that the opposition parties were all female, I think that it’s more along the lines of them thinking that I could be spending my time more fruitfully.&lt;span style=""&gt;  &lt;/span&gt;I’ve always felt that females just inherently hate video games based on the fact that they are women and want the attention in their direction, but could it be possible that they just hated “me” playing games because of what that entailed?&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style=""&gt;&lt;/span&gt;My thoughts about whether or not people really like or accept my gaming hobby have always been that their opinions really don’t matter.&lt;span style=""&gt;  &lt;/span&gt;I mean, I never asked anyone to like games, but I did expect that they wouldn’t attempt to convince me that they were a waste of time.&lt;span style=""&gt;  &lt;/span&gt;My reasoning on this is thus: when someone enjoys something tremendously, it doesn’t really matter if others think along the same lines or like that hobby.&lt;span style=""&gt;  &lt;/span&gt;What matters is whether or not the person engaging in said hobby finds it enjoyable, and if they find it of value and enriching, then that’s the value of said hobby right there.&lt;span style=""&gt;  &lt;/span&gt;Now, if that hobby is immoral, unethical, physically or emotionally harmful to others, or causes relationship conflicts, then that’s a different story.&lt;span style=""&gt;  &lt;/span&gt;A&lt;span style=""&gt;  &lt;/span&gt;person simply not liking a hobby because they don’t understand it, find it dumb, or thinking that someone should be doing something else with their time isn’t really valid, because what matters is whether or not the hobby is meaningful to the party engaged in it.&lt;span style=""&gt;  &lt;/span&gt;That would be like me telling someone that their interest in sports was stupid, which would be insulting to them.&lt;span style=""&gt;  &lt;/span&gt;Acceptance of that hobby is not requisite for that hobby to have meaning for them, so all I’m really doing is invalidating them and stating that I don’t agree with a part of who they are.&lt;span style=""&gt;  &lt;/span&gt;I’ve always been of the mind that whatever a person finds interesting automatically makes it valid, because it’s for them, not for me.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style=""&gt;&lt;/span&gt;In my case, my hobby was causing relational problems with my wife, and while I could have cared less whether or not she felt that gaming was a waste of time, the only part that did matter was that it was causing issues between us.&lt;span style=""&gt;  &lt;/span&gt;In other words, it wasn’t so much her reasons for disliking the hobby that mattered, but simply that it was creating a rift or void that shouldn’t have existed.&lt;span style=""&gt;  &lt;/span&gt;Now, I could have been vehemently candid and just said that I wouldn’t give up playing games and would accept a limited hiatus, but that wasn’t going to solve our problem, so my only option was to submit to my wife and give up gaming for good.&lt;span style=""&gt;  &lt;/span&gt;Do I resent her for that?&lt;span style=""&gt;  &lt;/span&gt;No, I do not.&lt;span style=""&gt;  &lt;/span&gt;I love my wife and will do anything and everything needed to ensure that our marriage is safeguarded and strong for the duration of our time here on earth.&lt;span style=""&gt;  &lt;/span&gt;I don’t always have to like submission, but I am called to do so as a husband.&lt;span style=""&gt;  &lt;/span&gt;I have mixed feelings about this at times and don’t understand the why, but understanding is not a requisite of submission.&lt;span style=""&gt;  &lt;/span&gt;It’s simply an act that requires action, so my comprehension and justification from the other concerned party is really inconsequential to the act of submission.&lt;span style=""&gt;  &lt;/span&gt;That’s not such an easy thing to swallow at times, but fighting it only makes proceeding acts of submission more difficult.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 22, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I’ve always had an interest in the dichotomy of good and evil, both from a theological and philosophical standpoint, and I think that’s why my interest in books, movies and RPG’s have been so strong.&lt;span style=""&gt;  &lt;/span&gt;For the most part, our lives are a very real battleground where principles of good and evil exist, and I think that many people rationalize these principles through the pursuance of totality or self-actualization.&lt;span style=""&gt;  &lt;/span&gt;We seek a purification or redemption of our sinful nature (e.g. evil) through faith, the accumulation of wisdom through understanding divine precepts and doctrine, and the life-long comprehension and acceptance of what we truly are (e.g. good).&lt;span style=""&gt;  &lt;/span&gt;For centuries, scholars, theologians and philosophers have tried to shed light on the forces of good and evil, and I would say that there are certain aspects or dimensions of both that we cannot truly define or understand with our limited capacity to determine divine intent and reason.&lt;span style=""&gt;  &lt;/span&gt;However, such principles and ideas are constantly analyzed and explored within the framework of literature, film and games, and I think that all three of these venues force us to ask questions and seek greater understanding of good and evil as paramount relevance to our own lives.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Now, while I feel painfully inadequate and unqualified to even broach such a subject, I think that I can speak to arguments of good and evil as they exist within the realm of gaming.&lt;span style=""&gt;  &lt;/span&gt;Every RPG is inherently designed in order to provide a set of conflicting viewpoints, actions and ideas that create a storyline for the player, and the point of an RPG is the reconciliation of events leading toward a restoration of balance, or the conquering of good over evil.&lt;span style=""&gt;  &lt;/span&gt;Virtually speaking, I am the determinant of whether or not the upright and just are protected, and whether or not the forces set against peace and tranquility are vanquished.&lt;span style=""&gt;  &lt;/span&gt;It made me feel good to be that person, and helped me realize that seemingly insignificant people can have a definitive impact upon their world.&lt;span style=""&gt;  &lt;/span&gt;I liked that sense of control and transcendence not allowed in reality, because it made me feel almost godlike within the game.&lt;span style=""&gt;  &lt;/span&gt;In other words, I could be something that was altogether impossible in reality.&lt;span style=""&gt;  &lt;/span&gt;Living such a savior’s role vicariously through a game was something I needed.&lt;span style=""&gt;  &lt;/span&gt;The lack of control I have in my own life was given release through the control I felt virtually.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;While this might sound dangerously close to a god complex, I think that many of us think about what our lives, and this world, would be like if we controlled things.&lt;span style=""&gt;  &lt;/span&gt;All of us think we know what’s best, but the truth is that our very belief in that commonly implies that we don’t.&lt;span style=""&gt;  &lt;/span&gt;While I’ve lost that sense of artificial control from games, I think that it’s good to realize that I do have very little control over things in my life, but that what matters is my reaction and acceptance of what happens to me.&lt;span style=""&gt;  &lt;/span&gt;For example, I may not understand why I can’t play games anymore, but I do understand that I have to accept that fact and move forward with my life anyhow.&lt;span style=""&gt;  &lt;/span&gt;I may want to play games, but I have to accept that it’s not going to happen.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;April 23, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Alright, today is the last day of the second week of journals.&lt;span style=""&gt;  &lt;/span&gt;Anyhow, I think that one of the most unforgettable portions of WOW is the colors and realism of the surroundings.&lt;span style=""&gt;  &lt;/span&gt;For example, I cannot forget the vibrancy and fluidity of color schemes used in Teldrassil or Darnassus (the above picture shows Moonglade, which is a section of Ashenvale on the continent Kalimdor), which are Elf cities toward the start of the game if you use a Night Elf.&lt;span style=""&gt;  &lt;/span&gt;More than anything, the textures and mellifluousness of water in that game are simply amazing, and I actually liked to just stand and fish so that I could watch the water.&lt;span style=""&gt;  &lt;/span&gt;The trees were amazing as well, with the dark greens, purples and blues mixed together.&lt;span style=""&gt;  &lt;/span&gt;I think more than anything it was just the detail and care taken in making such an engaging and real world, and I applaud the concept artists, programmers and other staff at Blizzard for their dedication to a spectacularly original product.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;All this is to say that I still miss playing that game, and would jump at the chance to play in a heartbeat.&lt;span style=""&gt;  &lt;/span&gt;However, it wouldn’t be worth it unless I could go at it full boar and make a marathon out of it.&lt;span style=""&gt;  &lt;/span&gt;Speaking of which, I was reading just the other day about a couple of programmers that actually moved to part-time with their company so that they could dedicate more time to WOW.&lt;span style=""&gt;  &lt;/span&gt;Apparently they are just starting the game and hope to have their characters all prepared for the WOW Expansion Pack coming out in October, 2006.&lt;span style=""&gt;  &lt;/span&gt;The point of this tangent is just to mention that we gamers are very dedicated people and take our games very, very seriously: serious as a heart attack!!&lt;span style=""&gt;  &lt;/span&gt;Strangely enough, as a fellow (or should I say former) gamer their mindset in taking time to dedicate their lives to the conquering of a MMORPG makes a great deal of sense to me, especially if you can financially afford such an undertaking.&lt;span style=""&gt;  &lt;/span&gt;Since I’ve always thought of work as a means to an ends only, and if it doesn’t hurt you financially, then more power to someone if they moved to part-time and played 6-8 hours on those days.&lt;span style=""&gt;  &lt;/span&gt;I’ve never been one to judge what others do with their time, so while I don’t always agree with a lifestyle or choice of another, I’m not one to damn or demonize them either.&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p style="font-family: lucida grande;"&gt;&lt;/o:p&gt;&lt;span style="font-family:lucida grande;"&gt;You know, there are few moments in a day that I don’t think about playing my game, so it makes me wonder if Julie worrying about me not thinking about the game while not playing even paid off.  While I’m obviously not playing the game anymore, now I seem to think about it more, although I’m not reading game-pertinent material or strategizing.  However, I cannot help but get on the websites and peak around a little bit here and there, or check the latest updated news of how the server is changing with the next upgrades coming.  Does this constitute evidence of addiction that points toward culpability, or maybe my trying to hold onto at least some aspect tied to my gaming personality?  Julie thinks that it just makes things harder on me looking at the websites, but it’s just so tempting!!  For example, whenever we go into a store, I always nonchalantly make my way by the PC game section just to look at the box and look at the images.  This sounds really stupid, and it probably is, but it’s the only link that I have left.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115318143697570851?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115318143697570851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115318143697570851' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115318143697570851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115318143697570851'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/week-2-journal-entries.html' title='Week 2 Journal Entries'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115205680973984991</id><published>2006-07-04T17:31:00.000-06:00</published><updated>2006-07-17T18:43:03.246-06:00</updated><title type='text'>Week I Journal Entries</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-size:130%;" &gt;B&lt;/span&gt;&lt;span style="color: rgb(204, 153, 51); font-style: italic;font-family:lucida grande;font-size:130%;"  &gt;elow here is the first week of a month-long journal that I kept after deciding that gaming was no longer going to be a part of my life.  I will do my best to keep this all organized by week, so there should be three more much like this posting.  After this my posts will either be a collection of random thoughts from different days, or just singular postings.  Hopefully you all find this informative, enjoyable, or at least can identify with some of my descriptions or feelings in some way.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;April 10, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;After meeting with Kurt and Olivia Bruner, Directors of VideoGameTrouble.Org, I’ve decided to take their advice and begin a journal of my thoughts and feelings as they relate to my recent retirement from video games.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;At this point I’m not sure where this exercise will take me, what it will accomplish, or whether it will be anything other than my mind on paper, but none-the-less I will participate.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I think that in order to put things in perspective, I should probably start from the beginning of my tenure as a level 38 Night Elf Rogue playing World of Warcraft (WOW).&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;WOW is one of the many massive multiplayer online role playing games (MMORPG’s) that have taken the world by storm, and boasts other platforms such as Final Fantasy XI Online, Dungeons and Dragons Online and Everquest to name a few.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;With roughly 20 years of gaming under my belt, I can honestly say that I am a “gamer.”&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I managed to sell my Playstation 2 (PS2) after much deliberation and coercion from my wife Julie, who encouraged me quite fervently along the way.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Roughly a month after finally selling my PS2 I happened by a friend’s place to say hello and was introduced to WOW, which he had recently started.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I sat down and played the game for about two hours in late January of 2006 while waiting for my military gear to dry out and then came home.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;From that day forward began the slow wanting to become immersed the WOW, and while the desire was yet but a taper, that single flame soon became a firestorm.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Shortly after downloading the game here at home and assuring Julie that the game was harmless, much less engaging than&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;traditional console role playing games (RPG’s), and that I could easily put it down at any point in time with the save features of the game engine, I began exploring this new virtual world.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;          &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;At first I wasn’t all that serious about lengthy playing sessions, but was content with 1-2 hour stints of time; just enough to wet the palate and get my fix.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I began playing more aggressively the week of February 9,&lt;sup&gt; &lt;/sup&gt;2006, because I was on terminal leave from the military.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;It was also the same week that my in-laws came into town.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Thus began a more dedicated and lengthy campaign of questing with my character, Hakkan, as Julie was working all day and I had the mornings and afternoons to myself.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While the in-laws were here, that didn’t stop me playing, since we mostly hung out and relaxed while Julie was at work, but it’s also the time period where my sessions moved from 1-2 hours to something like 4-5 hours.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;After we saw them off, and Julie was back to work, these timeframes became closer to 7-8 hours, and it was then that things began turning sour between Julie and I.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;She began too see the withdrawal of my attention, and I became more enraptured in the personal growth of Hakkan, while simultaneously finding Julie’s need for attention more and more irksome.&lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;April 11, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;I think that today I’ll talk about my interest in fantasy as a whole, and how that has defined who I am, not to mention my interest in books, video games and movies in light of that magnetized pull toward a life saturated with fantasy.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;The funny thing about all of this is that I’ve never really thought about not having games to play, because it’s always been there for me.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Gaming has been as much a part of who I am as is reading, and I think many people that know me would describe me in terms of being a gamer if asked what I liked to do.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In other words, it was a part of my personality that defined a part of who I was, and in some respects still does.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I don’t believe that I’ll ever be able to totally disassociate RPG’s from my personality or interests entirely, because they revolve around a central focal point of personal fulfillment for me: fantasy.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;In retrospect, I think that it was the original interest in the medieval era that lead toward the transformation into fantasy, because the very foundation of fantasy finds its roots in myth, legend, fable, some aspects of the occult and the time period encompassing knights, castles, and chivalric quests.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Noting the similarity of medieval society with that of fantasy world settings, not to mention my own interest in mythic creatures and magic, the immediate need to further explore fantastic, if not phantasmagorical, realms created for my enjoyment just seemed to be reflexive.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Hence, I quickly moved from children’s books about knights, castles and Arthurian myth, and slowly but surely made headway into books, games and movies involving these themes.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Being the intuitive and unabashedly curious person that I am, simply sticking to historical and mythological scholasticism wasn’t enough to sate my interests, so I found myself moving into the more arcane studies such as divination, necromancy, conjuration, astral projection, thaumaturgy, herbalism, and generalized areas of magic practice (magic users fall into a number of categories).&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While this interest was intended for greater comprehension of the characters in these realms that I was traveling through, it does show a tendency toward the need for knowing a little of everything, which is why learning about one particular topic commonly becomes an exercise in futility.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;However, as simply a quick anecdote, the authors Goethe and Marlow in their renditions of the Faustian legend make a pointed statement that wandering into more forbidden or taboo subject matter often find themselves in peril of losing their humanity, and I’ve always kept these warning at the forefront of my mind when investigating new areas of interest.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Now, ever since I can remember, the idea of fantasy has fascinated, enthralled and enchanted my mind.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;For me, fantasy is the tingling on the back of one’s neck; the shadow that passes before one’s eyes, but which can only be viewed in the periphery; the acknowledgement of something not quite there, yet felt inexplicably despite the lack of factual proof; and the curiosity of asking, “What if this were true or possible?”&lt;/span&gt;&lt;span style="font-size:130%;"&gt;   &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Fantasy is that part of the mind that never turns off and dares us to believe in something beyond our comprehension; to imagine ourselves as a part of something that cannot, for all intents and purposes, be realized in our corporeal existence.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Fantasy’s place in our lives is bound to the limits of our own capacity to make it real for ourselves, and to live that alternate world through books, video games (for me, RPG’s), movies, the Dungeons &amp; Dragons (D&amp;amp;D) platform, or other such mediums that invite one to take themselves away from the banality, routine and constancy of our lives. &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;There is a part in all of us that wishes, if only for a short duration of time, to escape from reality, the knowledge that our days will more than likely be the same, and that our only way to transcend who we are and become something more than that can be found in living as someone else through an imagined character in a book, game or movie.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;That is the central tenant of a story though, isn’t it?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;To live the life of another by experiencing their fear, pain, sorrow, exhilaration, love, pride, honor, depredation and reconciliation through the eyes of their creator (i.e. author, programmer, producer, etc.).&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Through this process of experiencing a character, we then either identify with them, or we altogether reject the attempted association that the character’s creator was hoping for.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;We also have to consider the fact that the identification process is vital to the success of the creator in selling their product, since engagement and assimilation in one way or another into the psyche (whether that be consciously or unconsciously) formulates the very genesis of imaginative cognition, not to mention further justification of replication by that creator. &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Vital to any discussion of fantasy is the inherent necessity to pinpoint what it attempts to engender within us, and how the hooking mechanism fulfills its role.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Now, the most common and easily manipulated forums of marketing are achieved through self-identification, and I mean this in terms of appealing to one’s interests, needs, wants, desires and dreams.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;   &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I will attempt not to speak in terms of absolutes or qualifying terms, since I cannot account for all men or women, but I think that there is a significant number of us who seek an escape from reality, not due to our inability to face life itself, but because we seek the innocuous solace of a world quite apart from the form and function of our own.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;By taking ourselves to this place in our minds, we therefore gain unrestricted access to a part of ourselves otherwise without an outlet, and creative minds crave sensory stimulation like a drug. &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;In my experience, a paramount interest in fantasy is the ability to become the character in that story, game or movie and experience life through their eyes for a fixed duration of time.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In respect to any of these three venues, I’ve found that I have the ability to literally block out almost all sensory distractions and almost become completely enveloped in the events unfolding before me.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In other words, I can almost make myself believe that the person in the book or game (movies are less engaging in my opinion) is in fact me, and can become so connected with that storyline that I really lose my sense of place in reality.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;For example, there have been times when I’m reading that I will make my through 4-5 chapters and not even realize that I’m reading the story.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In fact, the words on the page, my minds processing of them and the physical action of turning the pages don’t even register; all I perceive is the actual character through my eyes living out that story.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I’ve always found this ability quite interesting, and it has been at the forefront of why I find fantasy stories so engaging.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In terms of gaming, this magnitude of depth and engrossment isn’t as prevalent, yet I do find that it’s very easy to lose track of time, not to mention I’m more apt to not notice what’s occurring around me.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I’ve recently found that MMORPG’s are much more dynamic, gripping and command one’s attention to a degree I had otherwise thought impossible.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While this may not be the experience of all people who play MMORPG’s, for me this has been the case.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;So, what’s the attraction to these games anyway?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Well, it’s quite obvious when you think about it.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;How many times in real life do you have the opportunity to explore a dark rift in the earth where trolls, orcs and other denizens lie with bated breath at every turn to snuff out your life?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;How often do you find yourself climbing a tower to dissipate the hold of a vile sorcerer on the surrounding lands and reclaim the people’s freedom?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;When during our daily lives do we fly on the back of a hippogriff, explore long forgotten ruins of a once proud and teaming race, face off with a chimera, dragon or beholder, fulfill objectives for a secret guild of assassins, and see a world captured in the iron hold a countless tyrants come crashing down around their heads as you regain or remake the world as it was meant to be?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Not too often, I should think.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Now, some people find very little attraction in those endeavors unrelated to real-life outcomes and applicability, but a large contingent of the world’s populace do fancy these flights of the imagination through the realms of fantasy.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In other words, in using our imagination and living in this fantasy realm, we control our own destiny, play the part of the epic hero, exemplify the world’s savior and become a living tale of legend.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;It’s almost every child’s dream come true, and it’s all made possible through some input of time and imagination to make it happen.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;We also have to consider the competitive nature of many individuals, and RPG’s appear to be designed not only for our enjoyment, but to test our mental acuity, reflexes, problem-solving skills and drive to complete a number of complex (sometimes seemingly impossible) tasks toward the endgame.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;A lot of people enjoy that challenge of taking a mission, moving forward through a storyline, developing a character and watching them grow (it’s almost like rearing a child from infancy to godhead), and the obvious fulfillment that comes with completing the game.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Of course we can’t forget the simple fact that technologies continue to improve the video and audio quality of gaming, thus making them more interactive and real to the user, which means that the user perceives it as more real, thus enhancing the overall gaming experience.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;For example, XBOX 360, PS3 and continually advancing hardware (video and sound cards) continue to deliver more advanced technologies that are state-of-the-art, and gamers that have been playing for 20 years life myself want too see these new innovations in game play.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;We started with Atari and have lived through the continued growth and expansion of the gaming industry, so seeing just how far things have really come, and where they are going is simply impossible to ignore for us.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;For example, the sound and video quality of full motion videos (FMV’s), which is simply a movie with enhanced graphics above normal game play has drastically improved over the last 5 years alone, so this is something that gamers look forward to when playing these games (anyone who’s played the Final Fantasy series understands this quiet well).&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;The point is that we all have our reasons for enjoying RPG’s, but there are commonalities of interest that draw us all together in one way or another.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In some ways we belong to a subculture, because we have our own language, acronyms and rules that dictate behaviors and actions during game play and this is especially true in MMORPG’s.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;April 12, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;About two weeks ago I stopped playing video games, because it was causing marital problems, and while I didn’t want to stop, I know that it was my only choice if I wanted to remain married.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While my wife and others have said that they think I am addicted to games, I’m not truly sure if I believe in such a thing as video gaming addiction.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I’ve been gaming for about 20 years, and having to simply stop without an incremental process that slowly weaned me off the this long-held habit has been difficult because I love playing games.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;My area of interest in gaming is role-playing games (RPG’s), because I like the story lines, combat engines, building a character from nothing into a virtual (pun intended) powerhouse, and the excitement that beating a game provides.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;My most recent game of choice, and the one which started all the problems with the MMORPG World of Warcraft (WOW), and for the purposes of that game, I was a level 38 Night Elf Rogue named Hakkan.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;This entry will sort of detail the past a bit, since I quit two weeks ago and would like to explain how I’ve felt over that timeframe.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;So, how does not playing games make me feel?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Well, I feel genuine loss, and I’m not talking about missing gaming itself, but a loss like one would a good friend or family member.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Games were for me an outlet that made me feel good about who I was virtually, because there was respect within the gaming community.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;After 20 years of living within the gaming community, watching the websites and being so involved with the whole RPG scene, to suddenly not have that part of my life anymore is like having a limb ripped from my body. &lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I love gaming, because the status and respect you have in that virtual world makes up for that lack of both in reality.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Sure, it may mean nothing to anyone but me and is not applicable to real life, but it was something just for me, and that was important.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;That subculture I mentioned yesterday is relevant to this discussion, because it meant that people depended upon me to be there and help them in their game; the obligation to be a guide and mentor for those of lower level.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I guess that leaving the game makes me feel like I’ve let them down, and while they probably won’t even notice that I’m gone, I know that I’m not there.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I also feel like I’ve let myself down, because I started something on an epic scale of size and proportion, only to quite less than halfway through, and I abhor people who cannot commit to something and follow through.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Now, over the past couple of weeks I’ve had numerous dreams where (as Hakkan) I’m completing quests that I had recently done, running through some region of the game, or fending off the onslaught of a vicious creature.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;These dreams have been difficult, because it means that I wake up thinking of gaming from the day’s inception.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;To add insult to injury, I also keep running into people (ironically so, since I’m not playing now) who are also playing WOW and want to know what server I play on and my characters name so that we can hook up and quest together online.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Funny, when I was playing didn’t really know anyone else I could quest with, but now that I’ve stopped and am trying to stop thinking about it, I run into people left and right.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Of course, every time that one of these encounters occurs, all it does is make me want to play more.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;These situations remind me of the lyrics from a song called Blasphemous Rumors by Depeche Mode, which state, “I don’t want to start any blasphemous rumors/ But I think that God’s got a sick sense of humor/And when I die/I expect to find Him laughing.”&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;To be completely truthful, I think about WOW every day, and don’t want to forget about that game, because I loved it.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I loved it even more than reading, and reading is my passion.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I was ready to devote myself to that game for as long as it took to complete it, and the average player has been at it for about 6 months to a year, and the expansion pack isn’t even out yet.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Oh, I’m missing out on so many great adventures right now, and it’s killing me inside.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I won’t even touch on how I feel in relation to my wife, Julie, but will leave that for the next entry, but suffice it to say that I just wish she could have held out long enough to allow me the time needed to complete what I started.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I give everything 100% when I put my mind to it, so could I not have given the maximum effort to both my marriage and my game? &lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;April 13, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Today I’ll discuss how I’ve been feeling toward Julie since the time that I decided not to play WOW anymore.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Julie and I agreed that I could play when she wasn’t home, if she was busy with something else around the house, and I was allowed two nights during the week until 12:00 am.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;However, once I began to get more involved with this game, Julie suddenly took on an adversarial role for me, because she was a distraction from the game.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Julie was never particularly fond of games in the first place, so her patience with my gaming habit was tentative at best, and I think that this placed a good deal of strain on things between us.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While I convinced myself that this tension was fiction and that things were coming along quite well, such was not the case.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Julie began distancing herself from me, was more moody and seemed disconcerted.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I think that she felt I was trying to live the life of a single man while being married, and in fact thought that she was sharing me with someone else: a computer.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In other words, I was as much married to that game as I was her.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Since I was on terminal leave during this time of conflict, that meant that I had about 8 hours per day to play while Julie was working, so for all intents and purposes I was spending more time with the game than Julie.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Julie was of course upset because I was home gaming all day while she worked, and when she came home, she knew that I hadn’t really done anything yet.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;For example, I would get up early with her to finish all the cleaning or chores that needed to be done, so that after she left I could devote myself fully to WOW.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;By 7:00 am I was on and rolling across the countryside looking for prey, and this continued till about 4:45 pm, at which time I would do the day’s dishes and tidy up a bit before she came home.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Julie had noted on a number of occasions that I always seemed to be wearing the same clothes and that the dishes were still dripping when she came through the door.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I would casually shrug this off, thinking that if I had all day anyway, who cared when they got done.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In short, Julie felt that (as a man) I should be doing something more productive with my time, like reading, writing, cleaning, or anything other than just sitting there and interfacing with a game.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;          &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;What was it about WOW that she didn’t like?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Well, there is an instant text message system within the game that allows you to view any person on your server’s chat messages, and you can chat with anyone else as well.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;There are a number of times in the game where your character will inevitably join a group of other players to complete a quest, and this means that you can talk with them within that group.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I think that Julie was threatened by the idea of my chatting with other people all day while she was at work, and whether or not those discussions within the game were directly related to the game itself, something about that didn’t sit easy with her.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Julie also recognized the time commitment this game required, as a number of people that I was playing with related that they had been working on their character for over 2000 hours.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;That really took her by surprise, and seeing how much I was playing, she also realized that this was going to become the norm around the house for quite a duration of time.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Couple that with the fact that everyone is eagerly awaiting the WOW Expansion Pack (this just means that they add more levels, dungeons, character classes, etc.), and she knew that the timeframe would increase exponentially.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Lastly, Julie saw that my playing this game went beyond the pure physicality of being at the computer itself.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;When I wasn’t playing I was consulting websites, reading information, or mentally strategizing the next session’s events in my mind, and this took me away from her mentally even when I was spending time with her.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;All and all, Julie felt like she was getting less and less attention from me while playing, and when I was spending time with her, the quality of that&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;time was diminished by my mind wandering into a virtual chasm of planning.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;April 14, 2006&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;How did I feel about Julie specifically at this time, and how do I feel now?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Well, honestly I was constantly frustrated by her, because she was a roadblock to my playing.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Always feeling guilty about what you enjoy diminishes the capacity to experience it the way it was meant to be, and my guilt over trying to hide the number of hours played, or whether I was thinking about it became tedious.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I resented her for having to feel guilty, and that caused me to be frustrated, moody, thoughtless and inattentive.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Julie went from the love of my life to the thorn in my side within a number of days, because she was now the object and substance of what kept me from further character development within the game.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;If I mentioned the game she would become upset, which made my angry because I had no one to share my excitement with, and I felt that as a supportive wife she should want to hear about what excited me.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Another sticking point that she quickly picked up on was the fact that her coming home at the standard time of 5:00 bothered me, because sometimes I wasn’t finished with what I was working on.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Now, this was compounded when she would come home early, and that really irked me, because I could lose anywhere from 2-5 hours worth of game time when she worked a half day. &lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Knowing that she was home for good, that I couldn’t play while she was home, and having to quite prematurely caused a further gap to form between us.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;For example, she came home at noon one day and I said, “What are you doing home so early?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Don’t you ever work a full day?”&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Oh boy, that was a mistake!&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;There were other versions of this same statement made a number of times by me, but after that I tried to make them more covert and make my disappointment less apparent.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I think that this really hurt Julie, but I didn’t care, because that was my time to play and she was interrupting that time.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Yet another tactic I would use to get more game time was to innocently suggest that she take a nap when tired, and she would usually fall for that one and go lay down for a 2-3 hour period.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Well, that was perfect WOW time for me!&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I found myself trying to find reasons for her to not be around or sleeping so that I could play more.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Of particular frustration were the nights that I wanted to stay up and play, because I just wanted her to get tired and go to bed.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;   &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I would try to urge her in that direction throughout the night, constantly asking if she was tired and wanted me to put her down for the night.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;After she was in bed, I’d race down the steps to the den and start playing, but then I found myself stressed out trying to fit in as much as possible prior to midnight.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Oh, and on the five nights a week that I had to be in bed at the same time, I was irritable and resentful for having to be there, because I could have been making headway in the game.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Truthfully, during the time that I was playing WOW, I was constantly at odds with Julie, because she told me that she didn’t like the game and that I should do something else with my time.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Who was she to tell me what to do with my time, especially when I had time off and she was at work?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;How dare she dictate what I should be doing while she was at work!&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;That was my time, and no one places a level of value on the activities that I do on my time.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I also saw this as a betrayal of our agreement that I could play while she was gone, and I saw her as less reliable and honest after making a bargain with me a then breaking it by telling me that I should do something else than play my game.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;After all, I had never told her what she should do with her time, and I never would (this still stands today of course).&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In my opinion, games weren’t a waste of time, because they were important to me, and the fact that I enjoyed them was all the validation they needed.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Me telling her that scrap booking or writing cards was a waste of time and that she should do something else would have been saying that I didn’t love her unconditionally, or that I didn’t accept that part of her.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;That is exactly how I viewed her disapproval of my games: a betrayal of our marriage and me.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;My question was, if she tells me that I can’t play games, what’s next?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;When will this end?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I remembered the stories I’d heard when single about men getting married and having their lives controlled by their wives, and how they felt less than men because they tried to please them at the expense of their own happiness.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I felt like that was going to be me, and that made me very angry at her.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I was also upset with God for placing one of the two things that I loved (my wife) at odds with the other (gaming), and I felt like I was being asked to chose between one or the other.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Choose?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Why should I have to choose?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Why can’t she just be stronger emotionally, get a hobby and allow a peaceful coexistence?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;There was a point where Julie could no longer stand it (that was like 2 weeks or less, much to my chagrin) and asked me pointedly, “If you had to choose between me and the game, what would you choose?”&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Well, this wasn’t just a rhetorical question, but her gauging my response to find out what was more important to me.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Oh, did I want to rip a hole through the side of the house!!!!&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;What kind of question is that?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Of course I wouldn’t let our marriage fail over a game, and I figured that she was banking on that, and knew if given an ultimatum she would win and I would lose.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;She would leave me, or the game would leave.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;   &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I then asked myself if being with her would become a never ending zero sum game, where it was her way or nothing.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;My mind kept asking if this was just the first step in the loss of any control in our marriage as a man, and what other degradations would come next.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Could I allow this to happen to me?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Well, I chose in the end to erase the game, and that made me quite depressed, sad, moody and upset.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;While I wondered if I would be able to forgive Julie, I knew that it would at least keep her quiet, and if I got luck, help make her happy again.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;In retrospect, there isn’t a day that goes by I don’t wonder where I would be in my game, miss the excitement of dopamine dumps, and wish that I could be wandering about the WOW with everyone else.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;   &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I think about how lucky there are to have that opportunity, and if they have the same problems that I had.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Are their wives more tolerant, or even play with them, or is every session just one time closer to their character’s doom too?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I’m always trying to think of some way to get that game back on my system with Julie’s blessing, but I know it’s never going to happen.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I’ve mentioned writing a book about video game addiction with WOW as the basis, which has a funny story.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Julie was elated at the idea of a book, but I told her that in order to really write the book and have credibility, that I would need to have completed the game (WOW Expansion Pack included) and have an active character. The other option was to start a less time-intensive game like &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Battle&lt;/st1:city&gt;&lt;/st1:place&gt; for Middle-Earth I/II, which is based off of Tolkien’s book trilogy.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Well, needless to say, Julie wasn’t falling for it, but you can’t blame a gamer for trying!!!!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;April 15, 2006&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;          &lt;p style="font-family: lucida grande;" class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;Today I realized something quite profound, which is that not playing my game and working again makes me realize just how busy life really is. As much as I miss WOW and wonder how Hakkan is doing just sitting there tapping his foot at the hippogriff flight platform in &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Stormwind&lt;/st1:placename&gt;&lt;/st1:place&gt;  &lt;st1:placetype st="on"&gt;&lt;st1:placetype st="on"&gt;City&lt;/st1:placetype&gt;&lt;/st1:placetype&gt;&lt;/st1:placename&gt;&lt;/st1:place&gt; (he’s got to be really bored by now), I know that there just wouldn’t really be that much time right now either. I mean, with the yard to finish, cleaning, reading, running errands and gathering supplies for the landscaping, this would definitely be a hard time to be torn between responsibilities and pleasantries.&lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" face="lucida grande"&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;&lt;u1:p&gt;&lt;/u1:p&gt;Speaking again of life being “full,” it just blows me away how much there is to do when you own a home and get married. Shoot, I remember being single and having almost nothing to do everyday of the week, and I loved all that free time to just do what I wanted. Now it seems that this time is getting more and more minute by the week, and we don’t even have kids yet! While I love my wife more than anything in the world and would die for her in a heartbeat, I have to admit that marriage really does mean sacrifices in time for oneself. That time given up in games was easy at first, because I was planning on just playing a couple of remaining PS2 games and then selling it for good. This is exactly what happened. However, with the advent of WOW, there was just no escaping the reality and gravitational pull of that game’s enticement. It called to me at all hours of the day and night (it still haunts my dreams some sleepless nights), but now I mostly just miss the feelings of accomplishment it gave me, and regret that there isn’t more time for things like this. Not that I’m not a man, or wish to avoid the things a man should exemplify, but I think there is a part in us all that fear time; that fears the eventuality of growing older and becoming our parents as we viewed them in adolescence. Maybe games, and as mature a habit as it became for me (I mean, I didn’t take games as a joke), was a way to hold onto my childhood and not forget that innocence of youth. Who knows?&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="font-family: lucida grande;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;April 16, 2006&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;Today is Easter, and this definitely wouldn’t have been a gaming day, whether or not I wanted it to be so or not. Not too many people would probably be playing on a nice day like this, but since there are over 5 million people globally to play, I’m sure I could have found company. There isn’t too much to say this afternoon, since I’m mostly just busy with yard things and a number of other tasks, but I’ll make sure that I hit it again real good on Monday. I did notice that the WOW Expansion Pack is coming out fairly soon though, which caused some lament. Wow, it sounds like there is another good thousand hours of game play or so. Not to mention that they just put out an Art of WOW as well, and this will supplement the Atlas and Player’s Guide. Too bad that I’ll never have leave to purchase or use any of them.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;span style="font-weight: bold; font-style: italic;font-family:lucida grande;font-size:130%;"  &gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115205680973984991?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115205680973984991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115205680973984991' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115205680973984991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115205680973984991'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/07/week-i-journal-entries.html' title='Week I Journal Entries'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29729545.post-115034416211086830</id><published>2006-06-14T21:46:00.001-06:00</published><updated>2006-07-02T13:31:42.706-06:00</updated><title type='text'>Opening Remarks &amp; Introduction</title><content type='html'>&lt;span style=";font-family:lucida grande;font-size:130%;"  &gt;This blog page was designed to provide gamers and parents of gamers with an open forum to discuss gaming issues and concerns that they might have.  I would submit that I played games for about 20 years and have personally participated in the evolution of the video game industry from its infancy.  While anyone is invited to post responses and ask questions, I would request that individuals with dissenting opinions post their responses in a mature and respectful manner and realize that not everyone views things in the same way.  While I no longer play games and was more than likely addicted to them, I thin that increasing awareness of potential threats that gaming can have is a valuable tool.  With this being said, let me state right now that I am not demonizing gamers or the gaming industry, but will simply make the argument for some people being more predispositioned than others toward addictive behaviors.  Truth be told, I loved games and still do, and I hope that we can also use this blog as a way to share information that we find interesting in our gaming experiences.  Hopefully you will all find this site useful, informative and professional, while also giving you the opportunity to share opinions and learn from others.&lt;br /&gt;&lt;br /&gt;I hope that you will take the time to provide me with your thoughts and feedback, while also inserting dissenting opinions or views, as they add to the overall enjoyment, understanding and create a more well-rounded venue of education for us all.  However, I would again caution that we not become caustic or antagonistic, because it really isn't necessary.  Truly, I've played so many role-playing games (RPG's) over the last 20 years on so many systems that I can barely recall what they were at this point.&lt;br /&gt;&lt;br /&gt;Since the time that I ended my gaming career I have been journalizing to keep a running log of my feelings, reactions and thoughts about the last 20 years.  This is no small task, and in many ways has been trying for me and my family.  Undoing 20 years of habituation is nothing to shake a stick at!  What I intend to do is post my journals as quickly as possible so that you can all view them, and this should provide people with a very transparent and honest assessment of what games mean to someone that played them for as long as I did.  Thanks, and I can't wait to hear from you all!&lt;br /&gt;&lt;br /&gt;Sincerely,&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt;The Harbinger&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29729545-115034416211086830?l=gameraddict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameraddict.blogspot.com/feeds/115034416211086830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29729545&amp;postID=115034416211086830' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115034416211086830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29729545/posts/default/115034416211086830'/><link rel='alternate' type='text/html' href='http://gameraddict.blogspot.com/2006/06/opening-remarks-introduction.html' title='Opening Remarks &amp; Introduction'/><author><name>The Harbinger</name><uri>http://www.blogger.com/profile/10545969762556360316</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
